| | |
| | | using UnityEditorInternal; |
| | | using UnityEngine; |
| | | using UnityEngine.PostProcessing; |
| | | |
| | | namespace UnityEditor.PostProcessing |
| | | { |
| | | public class ParadeMonitor : PostProcessingMonitor |
| | | { |
| | | static GUIContent s_MonitorTitle = new GUIContent("Parade"); |
| | | |
| | | ComputeShader m_ComputeShader; |
| | | ComputeBuffer m_Buffer; |
| | | Material m_Material; |
| | | RenderTexture m_WaveformTexture; |
| | | Rect m_MonitorAreaRect; |
| | | |
| | | public ParadeMonitor() |
| | | { |
| | | m_ComputeShader = EditorResources.Load<ComputeShader>("Monitors/WaveformCompute.compute"); |
| | | } |
| | | |
| | | public override void Dispose() |
| | | { |
| | | GraphicsUtils.Destroy(m_Material); |
| | | GraphicsUtils.Destroy(m_WaveformTexture); |
| | | |
| | | if (m_Buffer != null) |
| | | m_Buffer.Release(); |
| | | |
| | | m_Material = null; |
| | | m_WaveformTexture = null; |
| | | m_Buffer = null; |
| | | } |
| | | |
| | | public override bool IsSupported() |
| | | { |
| | | return m_ComputeShader != null && GraphicsUtils.supportsDX11; |
| | | } |
| | | |
| | | public override GUIContent GetMonitorTitle() |
| | | { |
| | | return s_MonitorTitle; |
| | | } |
| | | |
| | | public override void OnMonitorSettings() |
| | | { |
| | | EditorGUI.BeginChangeCheck(); |
| | | |
| | | bool refreshOnPlay = m_MonitorSettings.refreshOnPlay; |
| | | float exposure = m_MonitorSettings.paradeExposure; |
| | | |
| | | refreshOnPlay = GUILayout.Toggle(refreshOnPlay, new GUIContent(FxStyles.playIcon, "Keep refreshing the parade in play mode; this may impact performances."), FxStyles.preButton); |
| | | exposure = GUILayout.HorizontalSlider(exposure, 0.05f, 0.3f, FxStyles.preSlider, FxStyles.preSliderThumb, GUILayout.Width(40f)); |
| | | |
| | | if (EditorGUI.EndChangeCheck()) |
| | | { |
| | | Undo.RecordObject(m_BaseEditor.serializedObject.targetObject, "Parade Settings Changed"); |
| | | m_MonitorSettings.refreshOnPlay = refreshOnPlay; |
| | | m_MonitorSettings.paradeExposure = exposure; |
| | | InternalEditorUtility.RepaintAllViews(); |
| | | } |
| | | } |
| | | |
| | | public override void OnMonitorGUI(Rect r) |
| | | { |
| | | if (Event.current.type == EventType.Repaint) |
| | | { |
| | | // If m_MonitorAreaRect isn't set the preview was just opened so refresh the render to get the waveform data |
| | | if (Mathf.Approximately(m_MonitorAreaRect.width, 0) && Mathf.Approximately(m_MonitorAreaRect.height, 0)) |
| | | InternalEditorUtility.RepaintAllViews(); |
| | | |
| | | // Sizing |
| | | float width = m_WaveformTexture != null |
| | | ? Mathf.Min(m_WaveformTexture.width, r.width - 65f) |
| | | : r.width; |
| | | float height = m_WaveformTexture != null |
| | | ? Mathf.Min(m_WaveformTexture.height, r.height - 45f) |
| | | : r.height; |
| | | |
| | | m_MonitorAreaRect = new Rect( |
| | | Mathf.Floor(r.x + r.width / 2f - width / 2f), |
| | | Mathf.Floor(r.y + r.height / 2f - height / 2f - 5f), |
| | | width, height |
| | | ); |
| | | |
| | | if (m_WaveformTexture != null) |
| | | { |
| | | m_Material.SetFloat("_Exposure", m_MonitorSettings.paradeExposure); |
| | | |
| | | var oldActive = RenderTexture.active; |
| | | Graphics.Blit(null, m_WaveformTexture, m_Material, 0); |
| | | RenderTexture.active = oldActive; |
| | | |
| | | Graphics.DrawTexture(m_MonitorAreaRect, m_WaveformTexture); |
| | | |
| | | var color = Color.white; |
| | | const float kTickSize = 5f; |
| | | |
| | | // Rect, lines & ticks points |
| | | // A O B P C Q D |
| | | // N E |
| | | // M F |
| | | // L G |
| | | // K T J S I R H |
| | | |
| | | var A = new Vector3(m_MonitorAreaRect.x, m_MonitorAreaRect.y); |
| | | var D = new Vector3(A.x + m_MonitorAreaRect.width + 1f, m_MonitorAreaRect.y); |
| | | var H = new Vector3(D.x, D.y + m_MonitorAreaRect.height + 1f); |
| | | var K = new Vector3(A.x, H.y); |
| | | |
| | | var F = new Vector3(D.x, D.y + (H.y - D.y) / 2f); |
| | | var M = new Vector3(A.x, A.y + (K.y - A.y) / 2f); |
| | | |
| | | var B = new Vector3(A.x + (D.x - A.x) / 3f, A.y); |
| | | var C = new Vector3(A.x + (D.x - A.x) * 2f / 3f, A.y); |
| | | var I = new Vector3(K.x + (H.x - K.x) * 2f / 3f, K.y); |
| | | var J = new Vector3(K.x + (H.x - K.x) / 3f, K.y); |
| | | |
| | | var N = new Vector3(A.x, A.y + (M.y - A.y) / 2f); |
| | | var L = new Vector3(A.x, M.y + (K.y - M.y) / 2f); |
| | | var E = new Vector3(D.x, D.y + (F.y - D.y) / 2f); |
| | | var G = new Vector3(D.x, F.y + (H.y - F.y) / 2f); |
| | | |
| | | var O = new Vector3(A.x + (B.x - A.x) / 2f, A.y); |
| | | var P = new Vector3(B.x + (C.x - B.x) / 2f, B.y); |
| | | var Q = new Vector3(C.x + (D.x - C.x) / 2f, C.y); |
| | | |
| | | var R = new Vector3(I.x + (H.x - I.x) / 2f, I.y); |
| | | var S = new Vector3(J.x + (I.x - J.x) / 2f, J.y); |
| | | var T = new Vector3(K.x + (J.x - K.x) / 2f, K.y); |
| | | |
| | | // Borders |
| | | Handles.color = color; |
| | | Handles.DrawLine(A, D); |
| | | Handles.DrawLine(D, H); |
| | | Handles.DrawLine(H, K); |
| | | Handles.DrawLine(K, new Vector3(A.x, A.y - 1f)); |
| | | |
| | | Handles.DrawLine(B, J); |
| | | Handles.DrawLine(C, I); |
| | | |
| | | // Vertical ticks |
| | | Handles.DrawLine(A, new Vector3(A.x - kTickSize, A.y)); |
| | | Handles.DrawLine(N, new Vector3(N.x - kTickSize, N.y)); |
| | | Handles.DrawLine(M, new Vector3(M.x - kTickSize, M.y)); |
| | | Handles.DrawLine(L, new Vector3(L.x - kTickSize, L.y)); |
| | | Handles.DrawLine(K, new Vector3(K.x - kTickSize, K.y)); |
| | | |
| | | Handles.DrawLine(D, new Vector3(D.x + kTickSize, D.y)); |
| | | Handles.DrawLine(E, new Vector3(E.x + kTickSize, E.y)); |
| | | Handles.DrawLine(F, new Vector3(F.x + kTickSize, F.y)); |
| | | Handles.DrawLine(G, new Vector3(G.x + kTickSize, G.y)); |
| | | Handles.DrawLine(H, new Vector3(H.x + kTickSize, H.y)); |
| | | |
| | | // Horizontal ticks |
| | | Handles.DrawLine(A, new Vector3(A.x, A.y - kTickSize)); |
| | | Handles.DrawLine(B, new Vector3(B.x, B.y - kTickSize)); |
| | | Handles.DrawLine(C, new Vector3(C.x, C.y - kTickSize)); |
| | | Handles.DrawLine(D, new Vector3(D.x, D.y - kTickSize)); |
| | | Handles.DrawLine(O, new Vector3(O.x, O.y - kTickSize)); |
| | | Handles.DrawLine(P, new Vector3(P.x, P.y - kTickSize)); |
| | | Handles.DrawLine(Q, new Vector3(Q.x, Q.y - kTickSize)); |
| | | |
| | | Handles.DrawLine(H, new Vector3(H.x, H.y + kTickSize)); |
| | | Handles.DrawLine(I, new Vector3(I.x, I.y + kTickSize)); |
| | | Handles.DrawLine(J, new Vector3(J.x, J.y + kTickSize)); |
| | | Handles.DrawLine(K, new Vector3(K.x, K.y + kTickSize)); |
| | | Handles.DrawLine(R, new Vector3(R.x, R.y + kTickSize)); |
| | | Handles.DrawLine(S, new Vector3(S.x, S.y + kTickSize)); |
| | | Handles.DrawLine(T, new Vector3(T.x, T.y + kTickSize)); |
| | | |
| | | // Labels |
| | | GUI.color = color; |
| | | GUI.Label(new Rect(A.x - kTickSize - 34f, A.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleRight); |
| | | GUI.Label(new Rect(M.x - kTickSize - 34f, M.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleRight); |
| | | GUI.Label(new Rect(K.x - kTickSize - 34f, K.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleRight); |
| | | |
| | | GUI.Label(new Rect(D.x + kTickSize + 4f, D.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleLeft); |
| | | GUI.Label(new Rect(F.x + kTickSize + 4f, F.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleLeft); |
| | | GUI.Label(new Rect(H.x + kTickSize + 4f, H.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleLeft); |
| | | } |
| | | } |
| | | } |
| | | |
| | | public override void OnFrameData(RenderTexture source) |
| | | { |
| | | if (Application.isPlaying && !m_MonitorSettings.refreshOnPlay) |
| | | return; |
| | | |
| | | if (Mathf.Approximately(m_MonitorAreaRect.width, 0) || Mathf.Approximately(m_MonitorAreaRect.height, 0)) |
| | | return; |
| | | |
| | | float ratio = ((float)source.width / (float)source.height) / 3f; |
| | | int h = 384; |
| | | int w = Mathf.FloorToInt(h * ratio); |
| | | |
| | | var rt = RenderTexture.GetTemporary(w, h, 0, source.format); |
| | | Graphics.Blit(source, rt); |
| | | ComputeWaveform(rt); |
| | | m_BaseEditor.Repaint(); |
| | | RenderTexture.ReleaseTemporary(rt); |
| | | } |
| | | |
| | | void CreateBuffer(int width, int height) |
| | | { |
| | | m_Buffer = new ComputeBuffer(width * height, sizeof(uint) << 2); |
| | | } |
| | | |
| | | void ComputeWaveform(RenderTexture source) |
| | | { |
| | | if (m_Buffer == null) |
| | | { |
| | | CreateBuffer(source.width, source.height); |
| | | } |
| | | else if (m_Buffer.count != (source.width * source.height)) |
| | | { |
| | | m_Buffer.Release(); |
| | | CreateBuffer(source.width, source.height); |
| | | } |
| | | |
| | | var channels = m_MonitorSettings.waveformY |
| | | ? new Vector4(0f, 0f, 0f, 1f) |
| | | : new Vector4(m_MonitorSettings.waveformR ? 1f : 0f, m_MonitorSettings.waveformG ? 1f : 0f, m_MonitorSettings.waveformB ? 1f : 0f, 0f); |
| | | |
| | | var cs = m_ComputeShader; |
| | | |
| | | int kernel = cs.FindKernel("KWaveformClear"); |
| | | cs.SetBuffer(kernel, "_Waveform", m_Buffer); |
| | | cs.Dispatch(kernel, source.width, 1, 1); |
| | | |
| | | kernel = cs.FindKernel("KWaveform"); |
| | | cs.SetBuffer(kernel, "_Waveform", m_Buffer); |
| | | cs.SetTexture(kernel, "_Source", source); |
| | | cs.SetInt("_IsLinear", GraphicsUtils.isLinearColorSpace ? 1 : 0); |
| | | cs.SetVector("_Channels", channels); |
| | | cs.Dispatch(kernel, source.width, 1, 1); |
| | | |
| | | if (m_WaveformTexture == null || m_WaveformTexture.width != (source.width * 3) || m_WaveformTexture.height != source.height) |
| | | { |
| | | GraphicsUtils.Destroy(m_WaveformTexture); |
| | | m_WaveformTexture = new RenderTexture(source.width * 3, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear) |
| | | { |
| | | hideFlags = HideFlags.DontSave, |
| | | wrapMode = TextureWrapMode.Clamp, |
| | | filterMode = FilterMode.Bilinear |
| | | }; |
| | | } |
| | | |
| | | if (m_Material == null) |
| | | m_Material = new Material(Shader.Find("Hidden/Post FX/Monitors/Parade Render")) { hideFlags = HideFlags.DontSave }; |
| | | |
| | | m_Material.SetBuffer("_Waveform", m_Buffer); |
| | | m_Material.SetVector("_Size", new Vector2(m_WaveformTexture.width, m_WaveformTexture.height)); |
| | | m_Material.SetVector("_Channels", channels); |
| | | } |
| | | } |
| | | } |
| | | using UnityEditorInternal;
|
| | | using UnityEngine;
|
| | | using UnityEngine.PostProcessing;
|
| | |
|
| | | namespace UnityEditor.PostProcessing
|
| | | {
|
| | | public class ParadeMonitor : PostProcessingMonitor
|
| | | {
|
| | | static GUIContent s_MonitorTitle = new GUIContent("Parade");
|
| | |
|
| | | ComputeShader m_ComputeShader;
|
| | | ComputeBuffer m_Buffer;
|
| | | Material m_Material;
|
| | | RenderTexture m_WaveformTexture;
|
| | | Rect m_MonitorAreaRect;
|
| | |
|
| | | public ParadeMonitor()
|
| | | {
|
| | | m_ComputeShader = EditorResources.Load<ComputeShader>("Monitors/WaveformCompute.compute");
|
| | | }
|
| | |
|
| | | public override void Dispose()
|
| | | {
|
| | | GraphicsUtils.Destroy(m_Material);
|
| | | GraphicsUtils.Destroy(m_WaveformTexture);
|
| | |
|
| | | if (m_Buffer != null)
|
| | | m_Buffer.Release();
|
| | |
|
| | | m_Material = null;
|
| | | m_WaveformTexture = null;
|
| | | m_Buffer = null;
|
| | | }
|
| | |
|
| | | public override bool IsSupported()
|
| | | {
|
| | | return m_ComputeShader != null && GraphicsUtils.supportsDX11;
|
| | | }
|
| | |
|
| | | public override GUIContent GetMonitorTitle()
|
| | | {
|
| | | return s_MonitorTitle;
|
| | | }
|
| | |
|
| | | public override void OnMonitorSettings()
|
| | | {
|
| | | EditorGUI.BeginChangeCheck();
|
| | |
|
| | | bool refreshOnPlay = m_MonitorSettings.refreshOnPlay;
|
| | | float exposure = m_MonitorSettings.paradeExposure;
|
| | |
|
| | | refreshOnPlay = GUILayout.Toggle(refreshOnPlay, new GUIContent(FxStyles.playIcon, "Keep refreshing the parade in play mode; this may impact performances."), FxStyles.preButton);
|
| | | exposure = GUILayout.HorizontalSlider(exposure, 0.05f, 0.3f, FxStyles.preSlider, FxStyles.preSliderThumb, GUILayout.Width(40f));
|
| | |
|
| | | if (EditorGUI.EndChangeCheck())
|
| | | {
|
| | | Undo.RecordObject(m_BaseEditor.serializedObject.targetObject, "Parade Settings Changed");
|
| | | m_MonitorSettings.refreshOnPlay = refreshOnPlay;
|
| | | m_MonitorSettings.paradeExposure = exposure;
|
| | | InternalEditorUtility.RepaintAllViews();
|
| | | }
|
| | | }
|
| | |
|
| | | public override void OnMonitorGUI(Rect r)
|
| | | {
|
| | | if (Event.current.type == EventType.Repaint)
|
| | | {
|
| | | // If m_MonitorAreaRect isn't set the preview was just opened so refresh the render to get the waveform data
|
| | | if (Mathf.Approximately(m_MonitorAreaRect.width, 0) && Mathf.Approximately(m_MonitorAreaRect.height, 0))
|
| | | InternalEditorUtility.RepaintAllViews();
|
| | |
|
| | | // Sizing
|
| | | float width = m_WaveformTexture != null
|
| | | ? Mathf.Min(m_WaveformTexture.width, r.width - 65f)
|
| | | : r.width;
|
| | | float height = m_WaveformTexture != null
|
| | | ? Mathf.Min(m_WaveformTexture.height, r.height - 45f)
|
| | | : r.height;
|
| | |
|
| | | m_MonitorAreaRect = new Rect(
|
| | | Mathf.Floor(r.x + r.width / 2f - width / 2f),
|
| | | Mathf.Floor(r.y + r.height / 2f - height / 2f - 5f),
|
| | | width, height
|
| | | );
|
| | |
|
| | | if (m_WaveformTexture != null)
|
| | | {
|
| | | m_Material.SetFloat("_Exposure", m_MonitorSettings.paradeExposure);
|
| | |
|
| | | var oldActive = RenderTexture.active;
|
| | | Graphics.Blit(null, m_WaveformTexture, m_Material, 0);
|
| | | RenderTexture.active = oldActive;
|
| | |
|
| | | Graphics.DrawTexture(m_MonitorAreaRect, m_WaveformTexture);
|
| | |
|
| | | var color = Color.white;
|
| | | const float kTickSize = 5f;
|
| | |
|
| | | // Rect, lines & ticks points
|
| | | // A O B P C Q D
|
| | | // N E
|
| | | // M F
|
| | | // L G
|
| | | // K T J S I R H
|
| | |
|
| | | var A = new Vector3(m_MonitorAreaRect.x, m_MonitorAreaRect.y);
|
| | | var D = new Vector3(A.x + m_MonitorAreaRect.width + 1f, m_MonitorAreaRect.y);
|
| | | var H = new Vector3(D.x, D.y + m_MonitorAreaRect.height + 1f);
|
| | | var K = new Vector3(A.x, H.y);
|
| | |
|
| | | var F = new Vector3(D.x, D.y + (H.y - D.y) / 2f);
|
| | | var M = new Vector3(A.x, A.y + (K.y - A.y) / 2f);
|
| | |
|
| | | var B = new Vector3(A.x + (D.x - A.x) / 3f, A.y);
|
| | | var C = new Vector3(A.x + (D.x - A.x) * 2f / 3f, A.y);
|
| | | var I = new Vector3(K.x + (H.x - K.x) * 2f / 3f, K.y);
|
| | | var J = new Vector3(K.x + (H.x - K.x) / 3f, K.y);
|
| | |
|
| | | var N = new Vector3(A.x, A.y + (M.y - A.y) / 2f);
|
| | | var L = new Vector3(A.x, M.y + (K.y - M.y) / 2f);
|
| | | var E = new Vector3(D.x, D.y + (F.y - D.y) / 2f);
|
| | | var G = new Vector3(D.x, F.y + (H.y - F.y) / 2f);
|
| | |
|
| | | var O = new Vector3(A.x + (B.x - A.x) / 2f, A.y);
|
| | | var P = new Vector3(B.x + (C.x - B.x) / 2f, B.y);
|
| | | var Q = new Vector3(C.x + (D.x - C.x) / 2f, C.y);
|
| | |
|
| | | var R = new Vector3(I.x + (H.x - I.x) / 2f, I.y);
|
| | | var S = new Vector3(J.x + (I.x - J.x) / 2f, J.y);
|
| | | var T = new Vector3(K.x + (J.x - K.x) / 2f, K.y);
|
| | |
|
| | | // Borders
|
| | | Handles.color = color;
|
| | | Handles.DrawLine(A, D);
|
| | | Handles.DrawLine(D, H);
|
| | | Handles.DrawLine(H, K);
|
| | | Handles.DrawLine(K, new Vector3(A.x, A.y - 1f));
|
| | |
|
| | | Handles.DrawLine(B, J);
|
| | | Handles.DrawLine(C, I);
|
| | |
|
| | | // Vertical ticks
|
| | | Handles.DrawLine(A, new Vector3(A.x - kTickSize, A.y));
|
| | | Handles.DrawLine(N, new Vector3(N.x - kTickSize, N.y));
|
| | | Handles.DrawLine(M, new Vector3(M.x - kTickSize, M.y));
|
| | | Handles.DrawLine(L, new Vector3(L.x - kTickSize, L.y));
|
| | | Handles.DrawLine(K, new Vector3(K.x - kTickSize, K.y));
|
| | |
|
| | | Handles.DrawLine(D, new Vector3(D.x + kTickSize, D.y));
|
| | | Handles.DrawLine(E, new Vector3(E.x + kTickSize, E.y));
|
| | | Handles.DrawLine(F, new Vector3(F.x + kTickSize, F.y));
|
| | | Handles.DrawLine(G, new Vector3(G.x + kTickSize, G.y));
|
| | | Handles.DrawLine(H, new Vector3(H.x + kTickSize, H.y));
|
| | |
|
| | | // Horizontal ticks
|
| | | Handles.DrawLine(A, new Vector3(A.x, A.y - kTickSize));
|
| | | Handles.DrawLine(B, new Vector3(B.x, B.y - kTickSize));
|
| | | Handles.DrawLine(C, new Vector3(C.x, C.y - kTickSize));
|
| | | Handles.DrawLine(D, new Vector3(D.x, D.y - kTickSize));
|
| | | Handles.DrawLine(O, new Vector3(O.x, O.y - kTickSize));
|
| | | Handles.DrawLine(P, new Vector3(P.x, P.y - kTickSize));
|
| | | Handles.DrawLine(Q, new Vector3(Q.x, Q.y - kTickSize));
|
| | |
|
| | | Handles.DrawLine(H, new Vector3(H.x, H.y + kTickSize));
|
| | | Handles.DrawLine(I, new Vector3(I.x, I.y + kTickSize));
|
| | | Handles.DrawLine(J, new Vector3(J.x, J.y + kTickSize));
|
| | | Handles.DrawLine(K, new Vector3(K.x, K.y + kTickSize));
|
| | | Handles.DrawLine(R, new Vector3(R.x, R.y + kTickSize));
|
| | | Handles.DrawLine(S, new Vector3(S.x, S.y + kTickSize));
|
| | | Handles.DrawLine(T, new Vector3(T.x, T.y + kTickSize));
|
| | |
|
| | | // Labels
|
| | | GUI.color = color;
|
| | | GUI.Label(new Rect(A.x - kTickSize - 34f, A.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleRight);
|
| | | GUI.Label(new Rect(M.x - kTickSize - 34f, M.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleRight);
|
| | | GUI.Label(new Rect(K.x - kTickSize - 34f, K.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleRight);
|
| | |
|
| | | GUI.Label(new Rect(D.x + kTickSize + 4f, D.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleLeft);
|
| | | GUI.Label(new Rect(F.x + kTickSize + 4f, F.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleLeft);
|
| | | GUI.Label(new Rect(H.x + kTickSize + 4f, H.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleLeft);
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | public override void OnFrameData(RenderTexture source)
|
| | | {
|
| | | if (Application.isPlaying && !m_MonitorSettings.refreshOnPlay)
|
| | | return;
|
| | |
|
| | | if (Mathf.Approximately(m_MonitorAreaRect.width, 0) || Mathf.Approximately(m_MonitorAreaRect.height, 0))
|
| | | return;
|
| | |
|
| | | float ratio = ((float)source.width / (float)source.height) / 3f;
|
| | | int h = 384;
|
| | | int w = Mathf.FloorToInt(h * ratio);
|
| | |
|
| | | var rt = RenderTexture.GetTemporary(w, h, 0, source.format);
|
| | | Graphics.Blit(source, rt);
|
| | | ComputeWaveform(rt);
|
| | | m_BaseEditor.Repaint();
|
| | | RenderTexture.ReleaseTemporary(rt);
|
| | | }
|
| | |
|
| | | void CreateBuffer(int width, int height)
|
| | | {
|
| | | m_Buffer = new ComputeBuffer(width * height, sizeof(uint) << 2);
|
| | | }
|
| | |
|
| | | void ComputeWaveform(RenderTexture source)
|
| | | {
|
| | | if (m_Buffer == null)
|
| | | {
|
| | | CreateBuffer(source.width, source.height);
|
| | | }
|
| | | else if (m_Buffer.count != (source.width * source.height))
|
| | | {
|
| | | m_Buffer.Release();
|
| | | CreateBuffer(source.width, source.height);
|
| | | }
|
| | |
|
| | | var channels = m_MonitorSettings.waveformY
|
| | | ? new Vector4(0f, 0f, 0f, 1f)
|
| | | : new Vector4(m_MonitorSettings.waveformR ? 1f : 0f, m_MonitorSettings.waveformG ? 1f : 0f, m_MonitorSettings.waveformB ? 1f : 0f, 0f);
|
| | |
|
| | | var cs = m_ComputeShader;
|
| | |
|
| | | int kernel = cs.FindKernel("KWaveformClear");
|
| | | cs.SetBuffer(kernel, "_Waveform", m_Buffer);
|
| | | cs.Dispatch(kernel, source.width, 1, 1);
|
| | |
|
| | | kernel = cs.FindKernel("KWaveform");
|
| | | cs.SetBuffer(kernel, "_Waveform", m_Buffer);
|
| | | cs.SetTexture(kernel, "_Source", source);
|
| | | cs.SetInt("_IsLinear", GraphicsUtils.isLinearColorSpace ? 1 : 0);
|
| | | cs.SetVector("_Channels", channels);
|
| | | cs.Dispatch(kernel, source.width, 1, 1);
|
| | |
|
| | | if (m_WaveformTexture == null || m_WaveformTexture.width != (source.width * 3) || m_WaveformTexture.height != source.height)
|
| | | {
|
| | | GraphicsUtils.Destroy(m_WaveformTexture);
|
| | | m_WaveformTexture = new RenderTexture(source.width * 3, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear)
|
| | | {
|
| | | hideFlags = HideFlags.DontSave,
|
| | | wrapMode = TextureWrapMode.Clamp,
|
| | | filterMode = FilterMode.Bilinear
|
| | | };
|
| | | }
|
| | |
|
| | | if (m_Material == null)
|
| | | m_Material = new Material(Shader.Find("Hidden/Post FX/Monitors/Parade Render")) { hideFlags = HideFlags.DontSave };
|
| | |
|
| | | m_Material.SetBuffer("_Waveform", m_Buffer);
|
| | | m_Material.SetVector("_Size", new Vector2(m_WaveformTexture.width, m_WaveformTexture.height));
|
| | | m_Material.SetVector("_Channels", channels);
|
| | | }
|
| | | }
|
| | | }
|