| | |
| | | using UnityEngine; |
| | | using UnityEngine.PostProcessing; |
| | | |
| | | namespace UnityEditor.PostProcessing |
| | | { |
| | | [CustomPropertyDrawer(typeof(MinAttribute))] |
| | | sealed class MinDrawer : PropertyDrawer |
| | | { |
| | | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) |
| | | { |
| | | MinAttribute attribute = (MinAttribute)base.attribute; |
| | | |
| | | if (property.propertyType == SerializedPropertyType.Integer) |
| | | { |
| | | int v = EditorGUI.IntField(position, label, property.intValue); |
| | | property.intValue = (int)Mathf.Max(v, attribute.min); |
| | | } |
| | | else if (property.propertyType == SerializedPropertyType.Float) |
| | | { |
| | | float v = EditorGUI.FloatField(position, label, property.floatValue); |
| | | property.floatValue = Mathf.Max(v, attribute.min); |
| | | } |
| | | else |
| | | { |
| | | EditorGUI.LabelField(position, label.text, "Use Min with float or int."); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | using UnityEngine;
|
| | | using UnityEngine.PostProcessing;
|
| | |
|
| | | namespace UnityEditor.PostProcessing
|
| | | {
|
| | | [CustomPropertyDrawer(typeof(MinAttribute))]
|
| | | sealed class MinDrawer : PropertyDrawer
|
| | | {
|
| | | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
| | | {
|
| | | MinAttribute attribute = (MinAttribute)base.attribute;
|
| | |
|
| | | if (property.propertyType == SerializedPropertyType.Integer)
|
| | | {
|
| | | int v = EditorGUI.IntField(position, label, property.intValue);
|
| | | property.intValue = (int)Mathf.Max(v, attribute.min);
|
| | | }
|
| | | else if (property.propertyType == SerializedPropertyType.Float)
|
| | | {
|
| | | float v = EditorGUI.FloatField(position, label, property.floatValue);
|
| | | property.floatValue = Mathf.Max(v, attribute.min);
|
| | | }
|
| | | else
|
| | | {
|
| | | EditorGUI.LabelField(position, label.text, "Use Min with float or int.");
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|