少年修仙传客户端基础资源
leonard Wu
2018-08-09 a10eea6e4ce647061813519d5b0ea496f29495b9
Assets/Plugins/PostProcessing/Resources/Shaders/MotionBlur.shader
@@ -1,123 +1,123 @@
Shader "Hidden/Post FX/Motion Blur"
{
    CGINCLUDE
        #pragma target 3.0
    ENDCG
    SubShader
    {
        Cull Off ZWrite Off ZTest Always
        // (0) Velocity texture setup
        Pass
        {
            CGPROGRAM
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragVelocitySetup
            ENDCG
        }
        // (1) TileMax filter (2 pixel width with normalization)
        Pass
        {
            CGPROGRAM
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragTileMax1
            ENDCG
        }
        //  (2) TileMax filter (2 pixel width)
        Pass
        {
            CGPROGRAM
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragTileMax2
            ENDCG
        }
        // (3) TileMax filter (variable width)
        Pass
        {
            CGPROGRAM
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragTileMaxV
            ENDCG
        }
        // (4) NeighborMax filter
        Pass
        {
            CGPROGRAM
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragNeighborMax
            ENDCG
        }
        // (5) Reconstruction filter
        Pass
        {
            CGPROGRAM
                #include "MotionBlur.cginc"
                #pragma vertex VertMultitex
                #pragma fragment FragReconstruction
            ENDCG
        }
        // (6) Frame compression
        Pass
        {
            CGPROGRAM
                #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
                #include "MotionBlur.cginc"
                #pragma vertex VertFrameCompress
                #pragma fragment FragFrameCompress
            ENDCG
        }
        // (7) Frame blending
        Pass
        {
            CGPROGRAM
                #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
                #include "MotionBlur.cginc"
                #pragma vertex VertMultitex
                #pragma fragment FragFrameBlending
            ENDCG
        }
        // (8) Frame blending (without chroma subsampling)
        Pass
        {
            CGPROGRAM
                #include "MotionBlur.cginc"
                #pragma vertex VertMultitex
                #pragma fragment FragFrameBlendingRaw
            ENDCG
        }
    }
}
Shader "Hidden/Post FX/Motion Blur"
{
    CGINCLUDE
        #pragma target 3.0
    ENDCG
    SubShader
    {
        Cull Off ZWrite Off ZTest Always
        // (0) Velocity texture setup
        Pass
        {
            CGPROGRAM
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragVelocitySetup
            ENDCG
        }
        // (1) TileMax filter (2 pixel width with normalization)
        Pass
        {
            CGPROGRAM
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragTileMax1
            ENDCG
        }
        //  (2) TileMax filter (2 pixel width)
        Pass
        {
            CGPROGRAM
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragTileMax2
            ENDCG
        }
        // (3) TileMax filter (variable width)
        Pass
        {
            CGPROGRAM
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragTileMaxV
            ENDCG
        }
        // (4) NeighborMax filter
        Pass
        {
            CGPROGRAM
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragNeighborMax
            ENDCG
        }
        // (5) Reconstruction filter
        Pass
        {
            CGPROGRAM
                #include "MotionBlur.cginc"
                #pragma vertex VertMultitex
                #pragma fragment FragReconstruction
            ENDCG
        }
        // (6) Frame compression
        Pass
        {
            CGPROGRAM
                #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
                #include "MotionBlur.cginc"
                #pragma vertex VertFrameCompress
                #pragma fragment FragFrameCompress
            ENDCG
        }
        // (7) Frame blending
        Pass
        {
            CGPROGRAM
                #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
                #include "MotionBlur.cginc"
                #pragma vertex VertMultitex
                #pragma fragment FragFrameBlending
            ENDCG
        }
        // (8) Frame blending (without chroma subsampling)
        Pass
        {
            CGPROGRAM
                #include "MotionBlur.cginc"
                #pragma vertex VertMultitex
                #pragma fragment FragFrameBlendingRaw
            ENDCG
        }
    }
}