| | |
| | | using System; |
| | | |
| | | namespace UnityEngine.PostProcessing |
| | | { |
| | | [Serializable] |
| | | public class AmbientOcclusionModel : PostProcessingModel |
| | | { |
| | | public enum SampleCount |
| | | { |
| | | Lowest = 3, |
| | | Low = 6, |
| | | Medium = 10, |
| | | High = 16 |
| | | } |
| | | |
| | | [Serializable] |
| | | public struct Settings |
| | | { |
| | | [Range(0, 4), Tooltip("Degree of darkness produced by the effect.")] |
| | | public float intensity; |
| | | |
| | | [Min(1e-4f), Tooltip("Radius of sample points, which affects extent of darkened areas.")] |
| | | public float radius; |
| | | |
| | | [Tooltip("Number of sample points, which affects quality and performance.")] |
| | | public SampleCount sampleCount; |
| | | |
| | | [Tooltip("Halves the resolution of the effect to increase performance at the cost of visual quality.")] |
| | | public bool downsampling; |
| | | |
| | | [Tooltip("Forces compatibility with Forward rendered objects when working with the Deferred rendering path.")] |
| | | public bool forceForwardCompatibility; |
| | | |
| | | [Tooltip("Enables the ambient-only mode in that the effect only affects ambient lighting. This mode is only available with the Deferred rendering path and HDR rendering.")] |
| | | public bool ambientOnly; |
| | | |
| | | [Tooltip("Toggles the use of a higher precision depth texture with the forward rendering path (may impact performances). Has no effect with the deferred rendering path.")] |
| | | public bool highPrecision; |
| | | |
| | | public static Settings defaultSettings |
| | | { |
| | | get |
| | | { |
| | | return new Settings |
| | | { |
| | | intensity = 1f, |
| | | radius = 0.3f, |
| | | sampleCount = SampleCount.Medium, |
| | | downsampling = true, |
| | | forceForwardCompatibility = false, |
| | | ambientOnly = false, |
| | | highPrecision = false |
| | | }; |
| | | } |
| | | } |
| | | } |
| | | |
| | | [SerializeField] |
| | | Settings m_Settings = Settings.defaultSettings; |
| | | public Settings settings |
| | | { |
| | | get { return m_Settings; } |
| | | set { m_Settings = value; } |
| | | } |
| | | |
| | | public override void Reset() |
| | | { |
| | | m_Settings = Settings.defaultSettings; |
| | | } |
| | | } |
| | | } |
| | | using System;
|
| | |
|
| | | namespace UnityEngine.PostProcessing
|
| | | {
|
| | | [Serializable]
|
| | | public class AmbientOcclusionModel : PostProcessingModel
|
| | | {
|
| | | public enum SampleCount
|
| | | {
|
| | | Lowest = 3,
|
| | | Low = 6,
|
| | | Medium = 10,
|
| | | High = 16
|
| | | }
|
| | |
|
| | | [Serializable]
|
| | | public struct Settings
|
| | | {
|
| | | [Range(0, 4), Tooltip("Degree of darkness produced by the effect.")]
|
| | | public float intensity;
|
| | |
|
| | | [Min(1e-4f), Tooltip("Radius of sample points, which affects extent of darkened areas.")]
|
| | | public float radius;
|
| | |
|
| | | [Tooltip("Number of sample points, which affects quality and performance.")]
|
| | | public SampleCount sampleCount;
|
| | |
|
| | | [Tooltip("Halves the resolution of the effect to increase performance at the cost of visual quality.")]
|
| | | public bool downsampling;
|
| | |
|
| | | [Tooltip("Forces compatibility with Forward rendered objects when working with the Deferred rendering path.")]
|
| | | public bool forceForwardCompatibility;
|
| | |
|
| | | [Tooltip("Enables the ambient-only mode in that the effect only affects ambient lighting. This mode is only available with the Deferred rendering path and HDR rendering.")]
|
| | | public bool ambientOnly;
|
| | |
|
| | | [Tooltip("Toggles the use of a higher precision depth texture with the forward rendering path (may impact performances). Has no effect with the deferred rendering path.")]
|
| | | public bool highPrecision;
|
| | |
|
| | | public static Settings defaultSettings
|
| | | {
|
| | | get
|
| | | {
|
| | | return new Settings
|
| | | {
|
| | | intensity = 1f,
|
| | | radius = 0.3f,
|
| | | sampleCount = SampleCount.Medium,
|
| | | downsampling = true,
|
| | | forceForwardCompatibility = false,
|
| | | ambientOnly = false,
|
| | | highPrecision = false
|
| | | };
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | [SerializeField]
|
| | | Settings m_Settings = Settings.defaultSettings;
|
| | | public Settings settings
|
| | | {
|
| | | get { return m_Settings; }
|
| | | set { m_Settings = value; }
|
| | | }
|
| | |
|
| | | public override void Reset()
|
| | | {
|
| | | m_Settings = Settings.defaultSettings;
|
| | | }
|
| | | }
|
| | | }
|