| | |
| | | using System; |
| | | |
| | | namespace UnityEngine.PostProcessing |
| | | { |
| | | [Serializable] |
| | | public class BloomModel : PostProcessingModel |
| | | { |
| | | [Serializable] |
| | | public struct BloomSettings |
| | | { |
| | | [Min(0f), Tooltip("Strength of the bloom filter.")] |
| | | public float intensity; |
| | | |
| | | [Min(0f), Tooltip("Filters out pixels under this level of brightness.")] |
| | | public float threshold; |
| | | |
| | | public float thresholdLinear |
| | | { |
| | | set { threshold = Mathf.LinearToGammaSpace(value); } |
| | | get { return Mathf.GammaToLinearSpace(threshold); } |
| | | } |
| | | |
| | | [Range(0f, 1f), Tooltip("Makes transition between under/over-threshold gradual (0 = hard threshold, 1 = soft threshold).")] |
| | | public float softKnee; |
| | | |
| | | [Range(1f, 7f), Tooltip("Changes extent of veiling effects in a screen resolution-independent fashion.")] |
| | | public float radius; |
| | | |
| | | [Tooltip("Reduces flashing noise with an additional filter.")] |
| | | public bool antiFlicker; |
| | | |
| | | public static BloomSettings defaultSettings |
| | | { |
| | | get |
| | | { |
| | | return new BloomSettings |
| | | { |
| | | intensity = 0.5f, |
| | | threshold = 1.1f, |
| | | softKnee = 0.5f, |
| | | radius = 4f, |
| | | antiFlicker = false, |
| | | }; |
| | | } |
| | | } |
| | | } |
| | | |
| | | [Serializable] |
| | | public struct LensDirtSettings |
| | | { |
| | | [Tooltip("Dirtiness texture to add smudges or dust to the lens.")] |
| | | public Texture texture; |
| | | |
| | | [Min(0f), Tooltip("Amount of lens dirtiness.")] |
| | | public float intensity; |
| | | |
| | | public static LensDirtSettings defaultSettings |
| | | { |
| | | get |
| | | { |
| | | return new LensDirtSettings |
| | | { |
| | | texture = null, |
| | | intensity = 3f |
| | | }; |
| | | } |
| | | } |
| | | } |
| | | |
| | | [Serializable] |
| | | public struct Settings |
| | | { |
| | | public BloomSettings bloom; |
| | | public LensDirtSettings lensDirt; |
| | | |
| | | public static Settings defaultSettings |
| | | { |
| | | get |
| | | { |
| | | return new Settings |
| | | { |
| | | bloom = BloomSettings.defaultSettings, |
| | | lensDirt = LensDirtSettings.defaultSettings |
| | | }; |
| | | } |
| | | } |
| | | } |
| | | |
| | | [SerializeField] |
| | | Settings m_Settings = Settings.defaultSettings; |
| | | public Settings settings |
| | | { |
| | | get { return m_Settings; } |
| | | set { m_Settings = value; } |
| | | } |
| | | |
| | | public override void Reset() |
| | | { |
| | | m_Settings = Settings.defaultSettings; |
| | | } |
| | | } |
| | | } |
| | | using System;
|
| | |
|
| | | namespace UnityEngine.PostProcessing
|
| | | {
|
| | | [Serializable]
|
| | | public class BloomModel : PostProcessingModel
|
| | | {
|
| | | [Serializable]
|
| | | public struct BloomSettings
|
| | | {
|
| | | [Min(0f), Tooltip("Strength of the bloom filter.")]
|
| | | public float intensity;
|
| | |
|
| | | [Min(0f), Tooltip("Filters out pixels under this level of brightness.")]
|
| | | public float threshold;
|
| | |
|
| | | public float thresholdLinear
|
| | | {
|
| | | set { threshold = Mathf.LinearToGammaSpace(value); }
|
| | | get { return Mathf.GammaToLinearSpace(threshold); }
|
| | | }
|
| | |
|
| | | [Range(0f, 1f), Tooltip("Makes transition between under/over-threshold gradual (0 = hard threshold, 1 = soft threshold).")]
|
| | | public float softKnee;
|
| | |
|
| | | [Range(1f, 7f), Tooltip("Changes extent of veiling effects in a screen resolution-independent fashion.")]
|
| | | public float radius;
|
| | |
|
| | | [Tooltip("Reduces flashing noise with an additional filter.")]
|
| | | public bool antiFlicker;
|
| | |
|
| | | public static BloomSettings defaultSettings
|
| | | {
|
| | | get
|
| | | {
|
| | | return new BloomSettings
|
| | | {
|
| | | intensity = 0.5f,
|
| | | threshold = 1.1f,
|
| | | softKnee = 0.5f,
|
| | | radius = 4f,
|
| | | antiFlicker = false,
|
| | | };
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | [Serializable]
|
| | | public struct LensDirtSettings
|
| | | {
|
| | | [Tooltip("Dirtiness texture to add smudges or dust to the lens.")]
|
| | | public Texture texture;
|
| | |
|
| | | [Min(0f), Tooltip("Amount of lens dirtiness.")]
|
| | | public float intensity;
|
| | |
|
| | | public static LensDirtSettings defaultSettings
|
| | | {
|
| | | get
|
| | | {
|
| | | return new LensDirtSettings
|
| | | {
|
| | | texture = null,
|
| | | intensity = 3f
|
| | | };
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | [Serializable]
|
| | | public struct Settings
|
| | | {
|
| | | public BloomSettings bloom;
|
| | | public LensDirtSettings lensDirt;
|
| | |
|
| | | public static Settings defaultSettings
|
| | | {
|
| | | get
|
| | | {
|
| | | return new Settings
|
| | | {
|
| | | bloom = BloomSettings.defaultSettings,
|
| | | lensDirt = LensDirtSettings.defaultSettings
|
| | | };
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | [SerializeField]
|
| | | Settings m_Settings = Settings.defaultSettings;
|
| | | public Settings settings
|
| | | {
|
| | | get { return m_Settings; }
|
| | | set { m_Settings = value; }
|
| | | }
|
| | |
|
| | | public override void Reset()
|
| | | {
|
| | | m_Settings = Settings.defaultSettings;
|
| | | }
|
| | | }
|
| | | }
|