少年修仙传客户端基础资源
leonard Wu
2018-08-09 a10eea6e4ce647061813519d5b0ea496f29495b9
Assets/Plugins/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
@@ -1,43 +1,43 @@
using System;
namespace UnityEngine.PostProcessing
{
    [Serializable]
    public class ChromaticAberrationModel : PostProcessingModel
    {
        [Serializable]
        public struct Settings
        {
            [Tooltip("Shift the hue of chromatic aberrations.")]
            public Texture2D spectralTexture;
            [Range(0f, 1f), Tooltip("Amount of tangential distortion.")]
            public float intensity;
            public static Settings defaultSettings
            {
                get
                {
                    return new Settings
                    {
                        spectralTexture = null,
                        intensity = 0.1f
                    };
                }
            }
        }
        [SerializeField]
        Settings m_Settings = Settings.defaultSettings;
        public Settings settings
        {
            get { return m_Settings; }
            set { m_Settings = value; }
        }
        public override void Reset()
        {
            m_Settings = Settings.defaultSettings;
        }
    }
}
using System;
namespace UnityEngine.PostProcessing
{
    [Serializable]
    public class ChromaticAberrationModel : PostProcessingModel
    {
        [Serializable]
        public struct Settings
        {
            [Tooltip("Shift the hue of chromatic aberrations.")]
            public Texture2D spectralTexture;
            [Range(0f, 1f), Tooltip("Amount of tangential distortion.")]
            public float intensity;
            public static Settings defaultSettings
            {
                get
                {
                    return new Settings
                    {
                        spectralTexture = null,
                        intensity = 0.1f
                    };
                }
            }
        }
        [SerializeField]
        Settings m_Settings = Settings.defaultSettings;
        public Settings settings
        {
            get { return m_Settings; }
            set { m_Settings = value; }
        }
        public override void Reset()
        {
            m_Settings = Settings.defaultSettings;
        }
    }
}