| | |
| | | using UnityEngine.Rendering; |
| | | |
| | | namespace UnityEngine.PostProcessing |
| | | { |
| | | public abstract class PostProcessingComponentBase |
| | | { |
| | | public PostProcessingContext context; |
| | | |
| | | public virtual DepthTextureMode GetCameraFlags() |
| | | { |
| | | return DepthTextureMode.None; |
| | | } |
| | | |
| | | public abstract bool active { get; } |
| | | |
| | | public virtual void OnEnable() |
| | | {} |
| | | |
| | | public virtual void OnDisable() |
| | | {} |
| | | |
| | | public abstract PostProcessingModel GetModel(); |
| | | } |
| | | |
| | | public abstract class PostProcessingComponent<T> : PostProcessingComponentBase |
| | | where T : PostProcessingModel |
| | | { |
| | | public T model { get; internal set; } |
| | | |
| | | public virtual void Init(PostProcessingContext pcontext, T pmodel) |
| | | { |
| | | context = pcontext; |
| | | model = pmodel; |
| | | } |
| | | |
| | | public override PostProcessingModel GetModel() |
| | | { |
| | | return model; |
| | | } |
| | | } |
| | | |
| | | public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T> |
| | | where T : PostProcessingModel |
| | | { |
| | | public abstract CameraEvent GetCameraEvent(); |
| | | |
| | | public abstract string GetName(); |
| | | |
| | | public abstract void PopulateCommandBuffer(CommandBuffer cb); |
| | | } |
| | | |
| | | public abstract class PostProcessingComponentRenderTexture<T> : PostProcessingComponent<T> |
| | | where T : PostProcessingModel |
| | | { |
| | | public virtual void Prepare(Material material) |
| | | {} |
| | | } |
| | | } |
| | | using UnityEngine.Rendering;
|
| | |
|
| | | namespace UnityEngine.PostProcessing
|
| | | {
|
| | | public abstract class PostProcessingComponentBase
|
| | | {
|
| | | public PostProcessingContext context;
|
| | |
|
| | | public virtual DepthTextureMode GetCameraFlags()
|
| | | {
|
| | | return DepthTextureMode.None;
|
| | | }
|
| | |
|
| | | public abstract bool active { get; }
|
| | |
|
| | | public virtual void OnEnable()
|
| | | {}
|
| | |
|
| | | public virtual void OnDisable()
|
| | | {}
|
| | |
|
| | | public abstract PostProcessingModel GetModel();
|
| | | }
|
| | |
|
| | | public abstract class PostProcessingComponent<T> : PostProcessingComponentBase
|
| | | where T : PostProcessingModel
|
| | | {
|
| | | public T model { get; internal set; }
|
| | |
|
| | | public virtual void Init(PostProcessingContext pcontext, T pmodel)
|
| | | {
|
| | | context = pcontext;
|
| | | model = pmodel;
|
| | | }
|
| | |
|
| | | public override PostProcessingModel GetModel()
|
| | | {
|
| | | return model;
|
| | | }
|
| | | }
|
| | |
|
| | | public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T>
|
| | | where T : PostProcessingModel
|
| | | {
|
| | | public abstract CameraEvent GetCameraEvent();
|
| | |
|
| | | public abstract string GetName();
|
| | |
|
| | | public abstract void PopulateCommandBuffer(CommandBuffer cb);
|
| | | }
|
| | |
|
| | | public abstract class PostProcessingComponentRenderTexture<T> : PostProcessingComponent<T>
|
| | | where T : PostProcessingModel
|
| | | {
|
| | | public virtual void Prepare(Material material)
|
| | | {}
|
| | | }
|
| | | }
|