| | |
| | | using System; |
| | | |
| | | namespace UnityEngine.PostProcessing |
| | | { |
| | | [Serializable] |
| | | public abstract class PostProcessingModel |
| | | { |
| | | [SerializeField, GetSet("enabled")] |
| | | bool m_Enabled; |
| | | public bool enabled |
| | | { |
| | | get { return m_Enabled; } |
| | | set |
| | | { |
| | | m_Enabled = value; |
| | | |
| | | if (value) |
| | | OnValidate(); |
| | | } |
| | | } |
| | | |
| | | public abstract void Reset(); |
| | | |
| | | public virtual void OnValidate() |
| | | {} |
| | | } |
| | | } |
| | | using System;
|
| | |
|
| | | namespace UnityEngine.PostProcessing
|
| | | {
|
| | | [Serializable]
|
| | | public abstract class PostProcessingModel
|
| | | {
|
| | | [SerializeField, GetSet("enabled")]
|
| | | bool m_Enabled;
|
| | | public bool enabled
|
| | | {
|
| | | get { return m_Enabled; }
|
| | | set
|
| | | {
|
| | | m_Enabled = value;
|
| | |
|
| | | if (value)
|
| | | OnValidate();
|
| | | }
|
| | | }
|
| | |
|
| | | public abstract void Reset();
|
| | |
|
| | | public virtual void OnValidate()
|
| | | {}
|
| | | }
|
| | | }
|