| | |
| | | using System; |
| | | |
| | | namespace UnityEngine.PostProcessing |
| | | { |
| | | public class PostProcessingProfile : ScriptableObject |
| | | { |
| | | #pragma warning disable 0169 // "field x is never used" |
| | | |
| | | public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel(); |
| | | public FogModel fog = new FogModel(); |
| | | public AntialiasingModel antialiasing = new AntialiasingModel(); |
| | | public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel(); |
| | | public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel(); |
| | | public DepthOfFieldModel depthOfField = new DepthOfFieldModel(); |
| | | public MotionBlurModel motionBlur = new MotionBlurModel(); |
| | | public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel(); |
| | | public BloomModel bloom = new BloomModel(); |
| | | public ColorGradingModel colorGrading = new ColorGradingModel(); |
| | | public UserLutModel userLut = new UserLutModel(); |
| | | public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel(); |
| | | public GrainModel grain = new GrainModel(); |
| | | public VignetteModel vignette = new VignetteModel(); |
| | | public DitheringModel dithering = new DitheringModel(); |
| | | |
| | | #if UNITY_EDITOR |
| | | // Monitor settings |
| | | [Serializable] |
| | | public class MonitorSettings |
| | | { |
| | | // Callback used in the editor to grab the rendered frame and sent it to monitors |
| | | public Action<RenderTexture> onFrameEndEditorOnly; |
| | | |
| | | // Global |
| | | public int currentMonitorID = 0; |
| | | public bool refreshOnPlay = false; |
| | | |
| | | // Histogram |
| | | public enum HistogramMode |
| | | { |
| | | Red = 0, |
| | | Green = 1, |
| | | Blue = 2, |
| | | Luminance = 3, |
| | | RGBMerged, |
| | | RGBSplit |
| | | } |
| | | |
| | | public HistogramMode histogramMode = HistogramMode.Luminance; |
| | | |
| | | // Waveform |
| | | public float waveformExposure = 0.12f; |
| | | public bool waveformY = false; |
| | | public bool waveformR = true; |
| | | public bool waveformG = true; |
| | | public bool waveformB = true; |
| | | |
| | | // Parade |
| | | public float paradeExposure = 0.12f; |
| | | |
| | | // Vectorscope |
| | | public float vectorscopeExposure = 0.12f; |
| | | public bool vectorscopeShowBackground = true; |
| | | } |
| | | |
| | | public MonitorSettings monitors = new MonitorSettings(); |
| | | #endif |
| | | } |
| | | } |
| | | using System;
|
| | |
|
| | | namespace UnityEngine.PostProcessing
|
| | | {
|
| | | public class PostProcessingProfile : ScriptableObject
|
| | | {
|
| | | #pragma warning disable 0169 // "field x is never used"
|
| | |
|
| | | public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel();
|
| | | public FogModel fog = new FogModel();
|
| | | public AntialiasingModel antialiasing = new AntialiasingModel();
|
| | | public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel();
|
| | | public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel();
|
| | | public DepthOfFieldModel depthOfField = new DepthOfFieldModel();
|
| | | public MotionBlurModel motionBlur = new MotionBlurModel();
|
| | | public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel();
|
| | | public BloomModel bloom = new BloomModel();
|
| | | public ColorGradingModel colorGrading = new ColorGradingModel();
|
| | | public UserLutModel userLut = new UserLutModel();
|
| | | public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel();
|
| | | public GrainModel grain = new GrainModel();
|
| | | public VignetteModel vignette = new VignetteModel();
|
| | | public DitheringModel dithering = new DitheringModel();
|
| | |
|
| | | #if UNITY_EDITOR
|
| | | // Monitor settings
|
| | | [Serializable]
|
| | | public class MonitorSettings
|
| | | {
|
| | | // Callback used in the editor to grab the rendered frame and sent it to monitors
|
| | | public Action<RenderTexture> onFrameEndEditorOnly;
|
| | |
|
| | | // Global
|
| | | public int currentMonitorID = 0;
|
| | | public bool refreshOnPlay = false;
|
| | |
|
| | | // Histogram
|
| | | public enum HistogramMode
|
| | | {
|
| | | Red = 0,
|
| | | Green = 1,
|
| | | Blue = 2,
|
| | | Luminance = 3,
|
| | | RGBMerged,
|
| | | RGBSplit
|
| | | }
|
| | |
|
| | | public HistogramMode histogramMode = HistogramMode.Luminance;
|
| | |
|
| | | // Waveform
|
| | | public float waveformExposure = 0.12f;
|
| | | public bool waveformY = false;
|
| | | public bool waveformR = true;
|
| | | public bool waveformG = true;
|
| | | public bool waveformB = true;
|
| | |
|
| | | // Parade
|
| | | public float paradeExposure = 0.12f;
|
| | |
|
| | | // Vectorscope
|
| | | public float vectorscopeExposure = 0.12f;
|
| | | public bool vectorscopeShowBackground = true;
|
| | | }
|
| | |
|
| | | public MonitorSettings monitors = new MonitorSettings();
|
| | | #endif
|
| | | }
|
| | | }
|