Assets/Editor/Tool/AssetBundleBuildExtersion.cs
@@ -34,6 +34,8 @@ } } if (targetAssetBundles.Count == 0) return; var assets = new List<AssetBundleBuild>(); @@ -69,8 +71,10 @@ BuildPipeline.BuildAssetBundles(output, assets.ToArray(), bundleOption, buildTarget); File.Move(mainFile, mainFileRename); File.Move(manifest, manifestRename); if (File.Exists(mainFile)) File.Move(mainFile, mainFileRename); if (File.Exists(manifest)) File.Move(manifest, manifestRename); } static string GetMainFestFileName(BuildTarget _target)