Assets/Launch/ResourcesModel.cs
@@ -256,7 +256,7 @@ } else { var spriteAtlas = UnityEditor.AssetDatabase.LoadAssetAtPath<SpriteAtlas>("Assets/ResourcesOut/BuiltIn/Sprites/sprites.spriteatlas"); var spriteAtlas = UnityEditor.AssetDatabase.LoadAssetAtPath<SpriteAtlas>("Assets/ResourcesOut/BuiltIn/Sprites/sprites.spriteatlasv2"); sprite = spriteAtlas.GetSprite(name); }