Assets/Editor/Actor/ResourcesBuilder.cs
@@ -628,7 +628,7 @@ EditorUtility.SetDirty(_animatorController); AssetImporter _assetImport = AssetImporter.GetAtPath(_assetPath); _assetImport.assetBundleName = ResourcesPath.MOB_FOLDER_NAME + ResourcesPath.MOB_SUFFIX + resName; _assetImport.assetBundleName = ResourcesPath.MOB_FOLDER_NAME + ResourcesPath.MOB_SUFFIX + outName; EditorUtility.ClearProgressBar();