Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -391,6 +391,11 @@ EditorApplication.delayCall += MakeAssetsVersionFile; } if (GUILayout.Button("Copy to StreamingAssets")) { EditorApplication.delayCall += CopyToStreamingAssets; } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); @@ -509,6 +514,13 @@ EditorGUILayout.EndScrollView(); } private void CopyToStreamingAssets() { if (Directory.Exists(m_streamingPath)) Directory.Delete(m_streamingPath, true); DirectoryCopy(m_UserData.m_OutputPath, m_streamingPath); } private void ExecuteBuildAll() {