| | |
| | | public static void Build(string output, string category, BuildAssetBundleOptions bundleOption, BuildTarget buildTarget)
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| | | {
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| | | var assetBundles = AssetDatabase.GetAllAssetBundleNames();
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| | |
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| | | var targetAssetBundles = new List<string>();
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| | | for (int i = 0; i < assetBundles.Length; i++)
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| | |
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| | | if (category == "mobeffectshader")
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| | | {
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| | | var bundleName = assetBundles[i];
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| | | if (bundleName.StartsWith(category))
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| | | for (int i = 0; i < assetBundles.Length; i++)
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| | | {
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| | | targetAssetBundles.Add(bundleName);
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| | | var bundleName = assetBundles[i];
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| | | if (bundleName.StartsWith("mob") || bundleName.StartsWith("effect") || bundleName.StartsWith("graphic"))
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| | | {
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| | | targetAssetBundles.Add(bundleName);
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| | | }
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| | | }
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| | | }
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| | | else
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| | | {
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| | | for (int i = 0; i < assetBundles.Length; i++)
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| | | {
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| | | var bundleName = assetBundles[i];
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| | | if (bundleName.StartsWith(category))
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| | | {
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| | | targetAssetBundles.Add(bundleName);
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| | | }
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| | | }
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| | | }
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| | |
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| | |
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| | | var assets = new List<AssetBundleBuild>();
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| | |
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