少年修仙传客户端基础资源
wuxijin999
2019-07-19 aa951c06cebf1aef2fadb57161cb84f545959ab9
Assets/Editor/Tool/AssetBundleBuildExtersion.cs
@@ -9,16 +9,31 @@
    public static void Build(string output, string category, BuildAssetBundleOptions bundleOption, BuildTarget buildTarget)
    {
        var assetBundles = AssetDatabase.GetAllAssetBundleNames();
        var targetAssetBundles = new List<string>();
        for (int i = 0; i < assetBundles.Length; i++)
        if (category == "mobeffectshader")
        {
            var bundleName = assetBundles[i];
            if (bundleName.StartsWith(category))
            for (int i = 0; i < assetBundles.Length; i++)
            {
                targetAssetBundles.Add(bundleName);
                var bundleName = assetBundles[i];
                if (bundleName.StartsWith("mob") || bundleName.StartsWith("effect") || bundleName.StartsWith("graphic"))
                {
                    targetAssetBundles.Add(bundleName);
                }
            }
        }
        else
        {
            for (int i = 0; i < assetBundles.Length; i++)
            {
                var bundleName = assetBundles[i];
                if (bundleName.StartsWith(category))
                {
                    targetAssetBundles.Add(bundleName);
                }
            }
        }
        var assets = new List<AssetBundleBuild>();