少年修仙传客户端基础资源
wuxijin999
2019-07-19 aa951c06cebf1aef2fadb57161cb84f545959ab9
Assets/Editor/Tool/AssetBundleBuildExtersion.cs
@@ -9,8 +9,21 @@
    public static void Build(string output, string category, BuildAssetBundleOptions bundleOption, BuildTarget buildTarget)
    {
        var assetBundles = AssetDatabase.GetAllAssetBundleNames();
        var targetAssetBundles = new List<string>();
        if (category == "mobeffectshader")
        {
            for (int i = 0; i < assetBundles.Length; i++)
            {
                var bundleName = assetBundles[i];
                if (bundleName.StartsWith("mob") || bundleName.StartsWith("effect") || bundleName.StartsWith("graphic"))
                {
                    targetAssetBundles.Add(bundleName);
                }
            }
        }
        else
        {
        for (int i = 0; i < assetBundles.Length; i++)
        {
            var bundleName = assetBundles[i];
@@ -19,6 +32,8 @@
                targetAssetBundles.Add(bundleName);
            }
        }
        }
        var assets = new List<AssetBundleBuild>();