少年修仙传客户端基础资源
wuxijin999
2019-07-19 aa951c06cebf1aef2fadb57161cb84f545959ab9
Assets/Editor/Tool/BuildExtersion.cs
@@ -53,36 +53,20 @@
    public static void BuildEffect()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateEffectPrefabSetting.SetAllEffectPrefabAssetBundleName();
                ExcuteBuildAsset("effect", buildParameters);
            }
            else
            {
                EditorApplication.Exit(1);
            }
        }
        catch (Exception ex)
        {
            Debug.Log("打包特效失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
    public static void BuildMob()
    public static void BuildMobEffectShader()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateEffectPrefabSetting.SetAllEffectPrefabAssetBundleName();
                UpdateMobSetting.SetAllMobAssetBundleName();
                ExcuteBuildAsset("mob", buildParameters);
                UpdateShaderSetting.SetAllShaderAssetBundleName();
                ExcuteBuildAsset("mobeffectshader", buildParameters);
            }
            else
            {
@@ -91,7 +75,7 @@
        }
        catch (Exception ex)
        {
            Debug.Log("打包NPC模型失败");
            Debug.Log("打包NPC模型 特效 shader失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
@@ -174,25 +158,7 @@
    public static void BuildShader()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateShaderSetting.SetAllShaderAssetBundleName();
                ExcuteBuildAsset("graphic", buildParameters);
            }
            else
            {
                EditorApplication.Exit(1);
            }
        }
        catch (Exception ex)
        {
            Debug.Log("打包shader失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
    public static void BuildUI()