少年修仙传客户端基础资源
lwb
2020-11-20 523a8c5b8de799aeaeaa7287f0b4f9e2edf339ee
Assets/Editor/Tool/BuildExtersion.cs
@@ -24,7 +24,7 @@
                    var lineStrings = line.Split('\t');
                    if (lineStrings[0] == buildParameters.publisher)
                    {
                        levelPattern = lineStrings[22];
                        levelPattern = lineStrings[23];
                        break;
                    }
                }
@@ -53,36 +53,20 @@
    public static void BuildEffect()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateEffectPrefabSetting.SetAllEffectPrefabAssetBundleName();
                ExcuteBuildAsset("effect", buildParameters);
            }
            else
            {
                EditorApplication.Exit(1);
            }
        }
        catch (Exception ex)
        {
            Debug.Log("打包特效失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
    public static void BuildMob()
    public static void BuildMobEffectShader()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateEffectPrefabSetting.SetAllEffectPrefabAssetBundleName();
                UpdateMobSetting.SetAllMobAssetBundleName();
                ExcuteBuildAsset("mob", buildParameters);
                UpdateShaderSetting.SetAllShaderAssetBundleName();
                ExcuteBuildAsset("mobeffectshader", buildParameters);
            }
            else
            {
@@ -91,7 +75,7 @@
        }
        catch (Exception ex)
        {
            Debug.Log("打包NPC模型失败");
            Debug.Log("打包NPC模型 特效 shader失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
@@ -174,25 +158,7 @@
    public static void BuildShader()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateShaderSetting.SetAllShaderAssetBundleName();
                ExcuteBuildAsset("graphic", buildParameters);
            }
            else
            {
                EditorApplication.Exit(1);
            }
        }
        catch (Exception ex)
        {
            Debug.Log("打包shader失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
    public static void BuildUI()
@@ -216,7 +182,7 @@
                    var lineStrings = line.Split('\t');
                    if (lineStrings[0] == buildParameters.publisher)
                    {
                        rechargePattern = int.Parse(lineStrings[21]);
                        rechargePattern = int.Parse(lineStrings[22]);
                        break;
                    }
                }
@@ -252,7 +218,7 @@
                BuiltInResourceSetting.SetLaunchBackGround(publisher, buildParameters.buildTarget);
                BuiltInResourceSetting.SetLoginBackGround(publisher, buildParameters.buildTarget);
                BuiltInResourceSetting.SetLoginLogo(publisher, buildParameters.buildTarget);
                UpdateBuiltInSetting.SetAllLuaAssetBundleName();
                UpdateBuiltInSetting.SetBuiltinAssetBundleName();
                ExcuteBuildAsset("builtin", buildParameters);
            }
            else