Assets/Editor/Tool/ExportUIPackage.cs
@@ -51,7 +51,7 @@ } var guids = new List<string>(); guids.AddRange(AssetDatabase.FindAssets("t:TextAsset", new string[] { windowReferenceConfigRoot })); guids.AddRange(AssetDatabase.FindAssets("t:TextAsset", new string[] { "Assets/WindowAssets" })); guids.AddRange(AssetDatabase.FindAssets("t:prefab", new string[] { builtIn })); guids.AddRange(AssetDatabase.FindAssets("Font", new string[] { uiroot })); guids.AddRange(AssetDatabase.FindAssets("t:prefab", new string[] { uiroot }));