少年修仙传客户端基础资源
lwb
2020-11-20 523a8c5b8de799aeaeaa7287f0b4f9e2edf339ee
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -4,6 +4,27 @@
using UnityEditor;
using System.IO;
public class UpdateAllSetting
{
    [MenuItem("程序/设置资源包名/更新全部AssetBundleName")]
    public static void SetAllAssetBundleName()
    {
        UpdateSpriteSetting.SetAllSpriteAssetBundleName();
        UpdateUIWindowSetting.SetAllUIWindowAssetBundleName();
        UpdateUIPrefabSetting.SetAllUIPrefabAssetBundleName();
        UpdateEffectPrefabSetting.SetAllEffectPrefabAssetBundleName();
        UpdateMobSetting.SetAllMobAssetBundleName();
        UpdateShaderSetting.SetAllShaderAssetBundleName();
        UpdateScriptableObjectsSetting.SetAllScriptableObjectAssetBundleName();
        UpdateLevelSetting.SetAllLevelAssetBundleName();
        UpdateAudioSetting.SetAllAudioAssetBundleName();
        UpdateVideoSetting.SetAllVideoAssetBundleName();
        UpdateLuaSetting.SetAllLuaAssetBundleName();
        UpdateBuiltInSetting.SetBuiltinAssetBundleName();
    }
}
public class UpdateSpriteSetting
{
@@ -231,6 +252,44 @@
        //    File.Copy(file.FullName, StringUtility.Contact(fsMaterialPath_OutPut, "/", fileName), true);
        //}
        var zsMaterialPathOutFiles = new DirectoryInfo(zsMaterialPath_OutPut).GetFiles("*.mat", SearchOption.TopDirectoryOnly);
        foreach (var _file in zsMaterialPathOutFiles)
        {
            var _fileName = Path.GetFileName(_file.FullName);
            var _importerPath = assetPath + "/A_Zs/Materials/" + _file.Name;
            var _importer = AssetImporter.GetAtPath(_importerPath);
            if (_file.Name.StartsWith("A_Zs_Sz"))
            {
                string _abName = Path.GetFileNameWithoutExtension(_file.Name).Replace("_Dm", "");
                _importer.assetBundleName = "mob/prefab_race_" + _abName;
            }
            else
            {
                string _abName = Path.GetFileNameWithoutExtension(_file.Name).Replace("_02", "").Replace("_Dm", "").Replace("_Dm_02", "");
                _importer.assetBundleName = "mob/prefab_race_" + _abName;
            }
            EditorUtility.SetDirty(_importer);
        }
        var fsMaterialPathOutFiles = new DirectoryInfo(fsMaterialPath_OutPut).GetFiles("*.mat", SearchOption.TopDirectoryOnly);
        foreach (var _file in fsMaterialPathOutFiles)
        {
            var _fileName = Path.GetFileName(_file.FullName);
            var _importerPath = assetPath + "/A_Fs/Materials/" + _file.Name;
            var _importer = AssetImporter.GetAtPath(_importerPath);
            if (_file.Name.StartsWith("A_Fs_Sz"))
            {
                string _abName = Path.GetFileNameWithoutExtension(_file.Name).Replace("_Dm", "");
                _importer.assetBundleName = "mob/prefab_race_" + _abName;
            }
            else
            {
                string _abName = Path.GetFileNameWithoutExtension(_file.Name).Replace("_02", "").Replace("_Dm", "").Replace("_Dm_02", "");
                _importer.assetBundleName = "mob/prefab_race_" + _abName;
            }
            EditorUtility.SetDirty(_importer);
        }
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
@@ -445,7 +504,7 @@
    static string assetPath = "Assets/ResourcesOut/BuiltIn/";
    [MenuItem("程序/设置资源包名/更新BuiltIn(All) AssetBundleName")]
    public static void SetAllLuaAssetBundleName()
    public static void SetBuiltinAssetBundleName()
    {
        var allFiles = new List<FileInfo>();
        FileExtersion.GetAllDirectoryFileInfos(rootPath, allFiles);