| | |
| | | var configFiles = new List<FileInfo>();
|
| | | configFiles.AddRange(FileExtersion.GetFileInfos(root1, new string[] { "*.txt", "*.TXT" }));
|
| | | var root2 = UnityEngine.Application.dataPath + "/Resources/Config";
|
| | | configFiles.AddRange(FileExtersion.GetFileInfos(root1, new string[] { "*.txt", "*.TXT" }));
|
| | | if (Directory.Exists(root2))
|
| | | {
|
| | | var fileInfos = FileExtersion.GetFileInfos(root2, new string[] { "*.txt", "*.TXT" });
|
| | | if (fileInfos != null)
|
| | | {
|
| | | configFiles.AddRange(fileInfos);
|
| | | }
|
| | | }
|
| | |
|
| | | foreach (var file in configFiles)
|
| | | {
|
| | |
| | | }
|
| | | FileStream fileStream = _tableNameLst[i].fileInfo.OpenRead();
|
| | | StreamReader sr = new StreamReader(fileStream, Encoding.Default);
|
| | | CreateConfigData.CreateConfigClass(_tableNameLst[i].fileInfo);
|
| | | CreateConfigClassFile.CreateConfigClass(_tableNameLst[i].fileInfo);
|
| | | sr.Dispose();
|
| | | sr.Close();
|
| | | }
|