Assets/Editor/Tool/CustomSpritePacker.cs
@@ -21,6 +21,8 @@ protected virtual string TagPrefix { get { return "[TIGHT]"; } } protected virtual bool AllowTightWhenTagged { get { return true; } } public bool AllowSequentialPacking => true; public void OnGroupAtlases(BuildTarget target, PackerJob job, int[] textureImporterInstanceIDs) { List<Entry> entries = new List<Entry>();