| | |
| | | <name>DOTweenEditor</name> |
| | | </assembly> |
| | | <members> |
| | | <member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)"> |
| | | <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Start(System.Action)"> |
| | | <summary> |
| | | Starts the update loop of tween in the editor. Has no effect during playMode. |
| | | </summary> |
| | | <param name="onPreviewUpdated">Eventual callback to call after every update</param> |
| | | </member> |
| | | <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Stop(System.Boolean)"> |
| | | <summary> |
| | | Stops the update loop and clears the onPreviewUpdated callback. |
| | | </summary> |
| | | <param name="resetTweenTargets">If TRUE also resets the tweened objects to their original state</param> |
| | | </member> |
| | | <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.PrepareTweenForPreview(DG.Tweening.Tween,System.Boolean,System.Boolean,System.Boolean)"> |
| | | <summary> |
| | | Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings. |
| | | </summary> |
| | | <param name="t">The tween to ready</param> |
| | | <param name="clearCallbacks">If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)</param> |
| | | <param name="preventAutoKill">If TRUE prevents the tween from being auto-killed at completion</param> |
| | | <param name="andPlay">If TRUE starts playing the tween immediately</param> |
| | | </member> |
| | | <member name="F:DG.DOTweenEditor.EditorVersion.Version"> |
| | | <summary>Full major version + first minor version (ex: 2018.1f)</summary> |
| | | </member> |
| | | <member name="F:DG.DOTweenEditor.EditorVersion.MajorVersion"> |
| | | <summary>Major version</summary> |
| | | </member> |
| | | <member name="F:DG.DOTweenEditor.EditorVersion.MinorVersion"> |
| | | <summary>First minor version (ex: in 2018.1 it would be 1)</summary> |
| | | </member> |
| | | <member name="M:DG.DOTweenEditor.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)"> |
| | | <summary> |
| | | Checks that the given editor texture use the correct import settings, |
| | | and applies them if they're incorrect. |
| | | </summary> |
| | | </member> |
| | | <member name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired"> |
| | | <member name="M:DG.DOTweenEditor.EditorUtils.DOTweenSetupRequired"> |
| | | <summary> |
| | | Returns TRUE if addons setup is required. |
| | | Returns TRUE if setup is required |
| | | </summary> |
| | | </member> |
| | | <member name="M:DG.DOTweenEditor.Core.EditorUtils.AssetExists(System.String)"> |
| | | <member name="M:DG.DOTweenEditor.EditorUtils.AssetExists(System.String)"> |
| | | <summary> |
| | | Returns TRUE if the file/directory at the given path exists. |
| | | </summary> |
| | | <param name="adbPath">Path, relative to Unity's project folder</param> |
| | | <returns></returns> |
| | | </member> |
| | | <member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)"> |
| | | <member name="M:DG.DOTweenEditor.EditorUtils.ADBPathToFullPath(System.String)"> |
| | | <summary> |
| | | Converts the given project-relative path to a full path, |
| | | with backward (\) slashes). |
| | | </summary> |
| | | </member> |
| | | <member name="M:DG.DOTweenEditor.Core.EditorUtils.FullPathToADBPath(System.String)"> |
| | | <member name="M:DG.DOTweenEditor.EditorUtils.FullPathToADBPath(System.String)"> |
| | | <summary> |
| | | Converts the given full path to a path usable with AssetDatabase methods |
| | | (relative to Unity's project folder, and with the correct Unity forward (/) slashes). |
| | | </summary> |
| | | </member> |
| | | <member name="M:DG.DOTweenEditor.Core.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)"> |
| | | <member name="M:DG.DOTweenEditor.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)"> |
| | | <summary> |
| | | Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset. |
| | | If the asset already exists at the given path, loads it and returns it. |
| | |
| | | <param name="adbFilePath">File path (relative to Unity's project folder)</param> |
| | | <param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param> |
| | | </member> |
| | | <member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)"> |
| | | <member name="M:DG.DOTweenEditor.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)"> |
| | | <summary> |
| | | Full path for the given loaded assembly, assembly file included |
| | | </summary> |
| | | </member> |
| | | <member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem"> |
| | | <member name="M:DG.DOTweenEditor.EditorUtils.AddGlobalDefine(System.String)"> |
| | | <summary> |
| | | Adds the given global define if it's not already present |
| | | </summary> |
| | | </member> |
| | | <member name="M:DG.DOTweenEditor.EditorUtils.RemoveGlobalDefine(System.String)"> |
| | | <summary> |
| | | Removes the given global define if it's present |
| | | </summary> |
| | | </member> |
| | | <member name="M:DG.DOTweenEditor.EditorUtils.HasGlobalDefine(System.String,System.Nullable{UnityEditor.BuildTargetGroup})"> |
| | | <summary> |
| | | Returns TRUE if the given global define is present in all the <see cref="T:UnityEditor.BuildTargetGroup"/> |
| | | or only in the given <see cref="T:UnityEditor.BuildTargetGroup"/>, depending on passed parameters.<para/> |
| | | </summary> |
| | | <param name="id"></param> |
| | | <param name="buildTargetGroup"><see cref="T:UnityEditor.BuildTargetGroup"/>to use. Leave NULL to check in all of them.</param> |
| | | </member> |
| | | <member name="T:DG.DOTweenEditor.DOTweenDefines"> |
| | | <summary> |
| | | Not used as menu item anymore, but as a utiity function |
| | | </summary> |
| | | </member> |
| | | <member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)"> |
| | | <summary> |
| | | Setups DOTween |
| | | </summary> |
| | | <param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param> |
| | | </member> |
| | | </members> |
| | | </doc> |