少年修仙传客户端基础资源
lwb
2020-11-11 ba24a4a15c0317ac2fd954f4173b4b79cbdf191e
Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML
@@ -4,37 +4,67 @@
        <name>DOTweenEditor</name>
    </assembly>
    <members>
        <member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
        <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Start(System.Action)">
            <summary>
            Starts the update loop of tween in the editor. Has no effect during playMode.
            </summary>
            <param name="onPreviewUpdated">Eventual callback to call after every update</param>
        </member>
        <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Stop(System.Boolean)">
            <summary>
            Stops the update loop and clears the onPreviewUpdated callback.
            </summary>
            <param name="resetTweenTargets">If TRUE also resets the tweened objects to their original state</param>
        </member>
        <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.PrepareTweenForPreview(DG.Tweening.Tween,System.Boolean,System.Boolean,System.Boolean)">
            <summary>
            Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings.
            </summary>
            <param name="t">The tween to ready</param>
            <param name="clearCallbacks">If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)</param>
            <param name="preventAutoKill">If TRUE prevents the tween from being auto-killed at completion</param>
            <param name="andPlay">If TRUE starts playing the tween immediately</param>
        </member>
        <member name="F:DG.DOTweenEditor.EditorVersion.Version">
            <summary>Full major version + first minor version (ex: 2018.1f)</summary>
        </member>
        <member name="F:DG.DOTweenEditor.EditorVersion.MajorVersion">
            <summary>Major version</summary>
        </member>
        <member name="F:DG.DOTweenEditor.EditorVersion.MinorVersion">
            <summary>First minor version (ex: in 2018.1 it would be 1)</summary>
        </member>
        <member name="M:DG.DOTweenEditor.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
            <summary>
            Checks that the given editor texture use the correct import settings,
            and applies them if they're incorrect.
            </summary>
        </member>
        <member name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired">
        <member name="M:DG.DOTweenEditor.EditorUtils.DOTweenSetupRequired">
            <summary>
            Returns TRUE if addons setup is required.
            Returns TRUE if setup is required
            </summary>
        </member>
        <member name="M:DG.DOTweenEditor.Core.EditorUtils.AssetExists(System.String)">
        <member name="M:DG.DOTweenEditor.EditorUtils.AssetExists(System.String)">
            <summary>
            Returns TRUE if the file/directory at the given path exists.
            </summary>
            <param name="adbPath">Path, relative to Unity's project folder</param>
            <returns></returns>
        </member>
        <member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)">
        <member name="M:DG.DOTweenEditor.EditorUtils.ADBPathToFullPath(System.String)">
            <summary>
            Converts the given project-relative path to a full path,
            with backward (\) slashes).
            </summary>
        </member>
        <member name="M:DG.DOTweenEditor.Core.EditorUtils.FullPathToADBPath(System.String)">
        <member name="M:DG.DOTweenEditor.EditorUtils.FullPathToADBPath(System.String)">
            <summary>
            Converts the given full path to a path usable with AssetDatabase methods
            (relative to Unity's project folder, and with the correct Unity forward (/) slashes).
            </summary>
        </member>
        <member name="M:DG.DOTweenEditor.Core.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
        <member name="M:DG.DOTweenEditor.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
            <summary>
            Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
            If the asset already exists at the given path, loads it and returns it.
@@ -45,21 +75,33 @@
            <param name="adbFilePath">File path (relative to Unity's project folder)</param>
            <param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
        </member>
        <member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
        <member name="M:DG.DOTweenEditor.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
            <summary>
            Full path for the given loaded assembly, assembly file included
            </summary>
        </member>
        <member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
        <member name="M:DG.DOTweenEditor.EditorUtils.AddGlobalDefine(System.String)">
            <summary>
            Adds the given global define if it's not already present
            </summary>
        </member>
        <member name="M:DG.DOTweenEditor.EditorUtils.RemoveGlobalDefine(System.String)">
            <summary>
            Removes the given global define if it's present
            </summary>
        </member>
        <member name="M:DG.DOTweenEditor.EditorUtils.HasGlobalDefine(System.String,System.Nullable{UnityEditor.BuildTargetGroup})">
            <summary>
            Returns TRUE if the given global define is present in all the <see cref="T:UnityEditor.BuildTargetGroup"/>
            or only in the given <see cref="T:UnityEditor.BuildTargetGroup"/>, depending on passed parameters.<para/>
            </summary>
            <param name="id"></param>
            <param name="buildTargetGroup"><see cref="T:UnityEditor.BuildTargetGroup"/>to use. Leave NULL to check in all of them.</param>
        </member>
        <member name="T:DG.DOTweenEditor.DOTweenDefines">
            <summary>
            Not used as menu item anymore, but as a utiity function
            </summary>
        </member>
        <member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
            <summary>
            Setups DOTween
            </summary>
            <param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
        </member>
    </members>
</doc>