Assets/Plugins/PocoSDK/UnityDumper.cs
@@ -19,8 +19,10 @@ public RootNode () { children = new List<AbstractNode> (); foreach (GameObject obj in Transform.FindObjectsOfType(typeof(GameObject))) { if (obj.transform.parent == null) { foreach (GameObject obj in Transform.FindObjectsOfType(typeof(GameObject))) { if (obj.transform.parent == null) { children.Add (new UnityNode (obj)); } }