Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
@@ -3,12 +3,12 @@ namespace UnityEditor.PostProcessing { [CustomPropertyDrawer(typeof(MinAttribute))] [CustomPropertyDrawer(typeof(UnityEngine.MinAttribute))] sealed class MinDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { MinAttribute attribute = (MinAttribute)base.attribute; UnityEngine.MinAttribute attribute = (UnityEngine.MinAttribute)base.attribute; if (property.propertyType == SerializedPropertyType.Integer) {