少年修仙传客户端基础资源
client_Hale
2019-06-19 bc61068f2a5675a1bda5c9ab5fe8cad6fee5fe80
Assets/Editor/Tool/ClientPackage.cs
@@ -6,7 +6,7 @@
using System.IO;
using System.Text.RegularExpressions;
using System.Text;
using TableConfig;
using Beebyte.Obfuscator;
public class ClientPackage
@@ -169,7 +169,7 @@
        if (halfPackages.Count > 0)
        {
            Config.Instance.LoadPriorBundleConfig();
            PriorBundleConfig.Init(true);
            var fromFiles = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, fromFiles);
@@ -271,28 +271,21 @@
            var completeCount = 0;
            foreach (var item in fromFiles)
            {
                var directory = Path.GetDirectoryName(item.FullName);
                var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
                var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
                var directory = Path.GetDirectoryName(to);
                if (!Directory.Exists(directory))
                {
                    Directory.CreateDirectory(directory);
                }
                var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
                var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
#if UNITY_ANDROID
                var extension = Path.GetExtension(item.FullName);
                if (extension == ".meta")
                {
                    continue;
                }
                to = to + ".7z";
                SevenZipUtility.Compress(item.FullName, to);
                UnityEditor.EditorUtility.DisplayProgressBar("正在压缩资源", item.Name, (float)completeCount / totalCount);
#elif UNITY_IOS
                File.Copy(item.FullName,to,true);
#endif
                File.Copy(item.FullName, to, true);
                completeCount++;
            }
@@ -309,7 +302,31 @@
        if (bigPackages.Count > 0)
        {
            FileExtersion.DirectoryCopy(_assetBundlePath, ResourcesPath.Instance.StreamingAssetPath);
            var fromFiles = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, fromFiles);
            var totalCount = fromFiles.Count;
            var completeCount = 0;
            foreach (var item in fromFiles)
            {
                var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
                var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
                var directory = Path.GetDirectoryName(to);
                if (!Directory.Exists(directory))
                {
                    Directory.CreateDirectory(directory);
                }
                var extension = Path.GetExtension(item.FullName);
                if (extension == ".meta")
                {
                    continue;
                }
                File.Copy(item.FullName, to, true);
                completeCount++;
            }
            for (int i = 0; i < bigPackages.Count; i++)
            {
#if UNITY_ANDROID
@@ -430,6 +447,11 @@
        DateTime outTime;
        var correct = DateTime.TryParse(auditOutTime, out outTime);
        var directory = Application.dataPath + Path.DirectorySeparatorChar + "Resources/Config";
        if (!Directory.Exists(directory))
        {
            Directory.CreateDirectory(directory);
        }
        File.WriteAllText(Application.dataPath + Path.DirectorySeparatorChar + "Resources/Config/AuditTime.txt", correct ? auditOutTime : "");
        
        var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
@@ -476,6 +498,7 @@
            EditorUtility.SetDirty(newVersionConfig);
            SetIconAndSplashImage(versionName);
            SetCreateRoleAnimation();
            PlayerSettings.companyName = "TheSecondWorld";
            PlayerSettings.productName = newVersionConfig.productName;
@@ -555,6 +578,22 @@
        }
    }
    public static void SetCreateRoleAnimation()
    {
        var from = "Assets/Editor/Video/CreateRoleMovie.mp4";
        var to = "Assets/StreamingAssets/CreateRoleMovie.mp4";
        if (!Directory.Exists(Application.dataPath + "StreamingAssets"))
        {
            Directory.CreateDirectory(Application.dataPath + "StreamingAssets");
        }
        if (AssetDatabase.LoadAssetAtPath<UnityEngine.Video.VideoClip>(to) == null)
        {
            AssetDatabase.CopyAsset(from, to);
        }
    }
    static BuildTargetGroup GetBuildTarget()
    {
#if UNITY_ANDROID