Assets/Editor/Tool/ClientPackage_Standalone.cs
@@ -438,9 +438,9 @@ var from = "Assets/Editor/Video/CreateRoleMovie.mp4"; var to = "Assets/Resources/CreateRoleMovie.mp4"; if (!Directory.Exists(Application.dataPath + "Resources")) if (!Directory.Exists(Application.dataPath + "/Resources")) { Directory.CreateDirectory(Application.dataPath + "Resources"); Directory.CreateDirectory(Application.dataPath + "/Resources"); } if (AssetDatabase.LoadAssetAtPath<UnityEngine.Video.VideoClip>(to) == null)