少年修仙传客户端基础资源
dabaoji
2021-03-15 bfe12076fc6648fc103a384958f8534817fd5a0d
Assets/Editor/XCodeProjectMod.cs
@@ -2,12 +2,10 @@
using System.IO;
using UnityEditor;
using UnityEditor.iOS.Xcode.Custom;
using UnityEditor.iOS.Xcode.Custom.Extensions;
using UnityEngine;
public class XCodeProjectMod
{
#if UNITY_IOS
    private const string CODE_SIGN_DEVELOPER = "";
    private const string CODE_SIGN_DISTRIBUTION = "";
    private const string PROVISIONING_DEVELOPER = "";
@@ -24,53 +22,39 @@
        string _projectPath = PBXProject.GetPBXProjectPath(path);
        PBXProject _project = new PBXProject();
        _project.ReadFromString(File.ReadAllText(_projectPath));
        PBXProject project = new PBXProject();
        project.ReadFromString(File.ReadAllText(_projectPath));
        string _targetGUID = _project.TargetGuidByName(PBXProject.GetUnityTargetName());
        string _fwTargetGUID = _project.TargetGuidByName("UnityFramework");
        string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName());
        string fwTargetGUID = project.TargetGuidByName("UnityFramework");
        //var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION;
        //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION;
        // BuildSetting里的相关设置
        _project.SetBuildProperty(_targetGUID, "ENABLE_BITCODE", "NO");
        _project.SetBuildProperty(_targetGUID, "DEVELOPMENT_TEAM", TEAM);
        project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO");
        project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM);
        _project.AddBuildProperty(_targetGUID, "OTHER_LDFLAGS", "-ObjC");
        _project.AddBuildProperty(_targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
        project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");
        project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
        // 处理 Framework
        // FreeSDK
        _project.AddFrameworkToProject(_targetGUID, "CoreGraphics.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "Security.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "CoreTelephony.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "StoreKit.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "MobileCoreServices.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "SystemConfiguration.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "AdSupport.framework", true);
        // 极光推送
        // JPush
        _project.AddFrameworkToProject(_targetGUID, "CFNetwork.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "CoreFoundation.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "Foundation.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "UIKit.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "UserNotifications.framework", true);
        //bugly
        project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
        // 处理 库文件
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
        //UnityFramework
        _project.AddBuildProperty(_fwTargetGUID, "OTHER_LDFLAGS", "-ObjC");
        project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC");
        File.WriteAllText(_projectPath, _project.WriteToString());
        File.WriteAllText(_projectPath, project.WriteToString());
        //加推送
        //var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName());
@@ -103,9 +87,6 @@
        _rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
        _rootDict.SetString("YLChannelId", "1000");
        _rootDict.SetString("YLPlatformId", "1000");
        File.WriteAllText(_plistPath, _plist.WriteToString());
    }
@@ -203,18 +184,16 @@
    [MenuItem("Build/ipa")]
    public static void BuildIPA()
    {
        var _p = new System.Diagnostics.Process();
        _p.StartInfo.FileName = "osascript";
        _p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'",
        var p = new System.Diagnostics.Process();
        p.StartInfo.FileName = "osascript";
        p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'",
                                               Application.dataPath + "/../",
                                              "buildipa.sh",
                                               GetBuildPath());
        _p.StartInfo.UseShellExecute = false;
        _p.StartInfo.RedirectStandardOutput = false;
        _p.Start();
        _p.WaitForExit();
        p.StartInfo.UseShellExecute = false;
        p.StartInfo.RedirectStandardOutput = false;
        p.Start();
        p.WaitForExit();
    }
#endif
}