| | |
| | | public static string readContent = string.Empty;
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| | |
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| | | [UnityEditor.MenuItem("Assets/生成配置解析类型")]
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| | | public static void GenerateConfigClass()
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| | | [UnityEditor.MenuItem("Assets/生成配置解析类型1")]
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| | | public static void GenerateConfigClass1()
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| | | {
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| | |
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| | | if (Selection.objects != null)
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| | |
| | | if (type.Contains("int[][]"))
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| | | {
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| | | return StringUtility.Contact("public readonly int[][] ", field.Trim(), ";");
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| | | }
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| | | else if (type.Contains("Dictionary<int, int>"))
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| | | {
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| | | return StringUtility.Contact("public readonly Dictionary<int, int> ", field.Trim(), ";");
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| | | }
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| | | else if (type.Contains("Dictionary<int, int[]>"))
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| | | {
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| | | return StringUtility.Contact("public readonly Dictionary<int, int[]> ", field.Trim(), ";");
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| | | }
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| | | else if (type.Contains("float[][]"))
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| | | {
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| | |
| | |
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| | | public static string GetRead(string type, string field, int index)
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| | | {
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| | | |
| | | field = field.Replace(" ", "");
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| | | if (type.Contains("int[][]"))
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| | | {
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| | | return StringUtility.Contact(field, " = JsonMapper.ToObject<int[][]>(tables", "[", index, "]", ")", "; ");
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| | | return StringUtility.Contact(field, " = JsonMapper.ToObject<int[][]>(tables", "[", index, "].Replace(\"(\", \"[\").Replace(\")\", \"]\")); ");
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| | | }
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| | | else if (type.Contains("Dictionary<int, int>"))
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| | | {
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| | | return StringUtility.Contact(field, " = ConfigParse.ParseIntDict(tables", "[", index, "]); ");
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| | | }
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| | | else if (type.Contains("Dictionary<int, int[]>"))
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| | | {
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| | | return StringUtility.Contact(field, " = ConfigParse.ParseIntArrayDict(tables", "[", index, "]); ");
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| | | }
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| | | else if (type.Contains("float[][]"))
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| | | {
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| | | return StringUtility.Contact(field, " = JsonMapper.ToObject<float[][]>(tables", "[", index, "]", ")", "; ");
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| | | return StringUtility.Contact(field, " = JsonMapper.ToObject<float[][]>(tables", "[", index, "].Replace(\"(\", \"[\").Replace(\")\", \"]\")); ");
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| | | }
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| | | else if (type.Contains("int[]"))
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| | | {
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