少年修仙传客户端基础资源
hch
2025-02-14 822513a5dff92368ef8dfe5d12a3544b67bd747a
Assets/Editor/Tool/InGameDownTestWindow.cs
@@ -1,14 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class InGameDownTestWindow : EditorWindow
{
    static InGameDownTestWindow window;
    [MenuItem("程序/下载测试")]
{
    static InGameDownTestWindow window;
    [MenuItem("程序/下载测试")]
    public static void Open()
    {
        window = GetWindow(typeof(InGameDownTestWindow), false, "下载测试") as InGameDownTestWindow;
@@ -27,6 +27,7 @@
                VersionConfig.Get().assetAccess = InstalledAsset.NullAsset;
                AssetSource.allFromEditor = false;
                AssetSource.builtInFromEditor = true;
                AssetSource.shaderFromEditor = true;
            }
            else
            {
@@ -43,15 +44,17 @@
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
        InGameDownTestUtility.isPartPackage = EditorGUILayout.Toggle("是否分包", InGameDownTestUtility.isPartPackage);
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        InGameDownTestUtility.isWifi = EditorGUILayout.Toggle("Wifi环境", InGameDownTestUtility.isWifi);
        EditorGUILayout.EndHorizontal();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        InGameDownTestUtility.isReadStreamingAssets = EditorGUILayout.Toggle("是否检验本地StreamingAssets资源", InGameDownTestUtility.isReadStreamingAssets);
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        InGameDownTestUtility.isReadVesionEx = EditorGUILayout.Toggle("是否下载热更代码", InGameDownTestUtility.isReadVesionEx);
        EditorGUILayout.TextField("开启下载热更代码,会读取VersionConfigEx.txt 分支需配置正确, 检测logicbytes.txt");
    }
}
}