少年修仙传客户端基础资源
Client_PangDeRong
2018-11-14 c4912df7f121de9bd1e76c9291a1878a4c9b52a2
Assets/XLua/Gen/UnityEngineGameObjectWrap.cs
@@ -21,7 +21,7 @@
        {
         ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
         System.Type type = typeof(UnityEngine.GameObject);
         Utils.BeginObjectRegister(type, L, translator, 0, 12, 8, 3);
         Utils.BeginObjectRegister(type, L, translator, 0, 14, 8, 3);
         
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponent", _m_GetComponent);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentInChildren", _m_GetComponentInChildren);
@@ -35,6 +35,8 @@
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMessage", _m_SendMessage);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "BroadcastMessage", _m_BroadcastMessage);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddComponent", _m_AddComponent);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayer", _m_SetLayer);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetRenderSortingOrder", _m_SetRenderSortingOrder);
         
         
         Utils.RegisterFunc(L, Utils.GETTER_IDX, "transform", _g_get_transform);
@@ -789,6 +791,64 @@
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetLayer(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                {
                    int __layer = LuaAPI.xlua_tointeger(L, 2);
                    bool __recursive = LuaAPI.lua_toboolean(L, 3);
                    gen_to_be_invoked.SetLayer( __layer, __recursive );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetRenderSortingOrder(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                {
                    int _sortingOrder = LuaAPI.xlua_tointeger(L, 2);
                    bool _includeChildren = LuaAPI.lua_toboolean(L, 3);
                    gen_to_be_invoked.SetRenderSortingOrder( _sortingOrder, _includeChildren );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }