| | |
| | | EditorApplication.delayCall += ExcuteBuildConfig; |
| | | } |
| | | |
| | | if (GUILayout.Button("Lua")) |
| | | { |
| | | EditorApplication.delayCall += ExcuteBuildLua; |
| | | } |
| | | |
| | | if (GUILayout.Button("UI")) |
| | | { |
| | | EditorApplication.delayCall += ExcuteBuildUI; |
| | |
| | | ExcuteBuildLevels(); |
| | | ExcuteBuildUI(); |
| | | ExcuteBuildBuiltIn(); |
| | | ExcuteBuildLua(); |
| | | ExcuteBuildPatch(); |
| | | ExcuteBuildLogic(); |
| | | |
| | |
| | | UpdateScriptableObjectsSetting.SetAllScriptableObjectAssetBundleName(); |
| | | ExcuteBuildAsset("config"); |
| | | TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(m_UserData.m_OutputPath, "/config")); |
| | | } |
| | | |
| | | private void ExcuteBuildLua() |
| | | { |
| | | LuaBuildHelper.OnPreBuild(); |
| | | UpdateLuaSetting.SetAllLuaAssetBundleName(); |
| | | ExcuteBuildAsset("lua"); |
| | | LuaBuildHelper.OnPostBuild(); |
| | | } |
| | | |
| | | private void ExcuteBuildPatch() |