| | |
| | | using System.IO; |
| | | using UnityEditor; |
| | | using UnityEditor.iOS.Xcode.Custom; |
| | | using UnityEditor.iOS.Xcode.Custom.Extensions; |
| | | using UnityEngine; |
| | | |
| | | public class XCodeProjectMod |
| | | { |
| | | #if UNITY_IOS |
| | | private const string CODE_SIGN_DEVELOPER = ""; |
| | | private const string CODE_SIGN_DISTRIBUTION = ""; |
| | | private const string PROVISIONING_DEVELOPER = ""; |
| | |
| | | |
| | | string _projectPath = PBXProject.GetPBXProjectPath(path); |
| | | |
| | | PBXProject _project = new PBXProject(); |
| | | _project.ReadFromString(File.ReadAllText(_projectPath)); |
| | | PBXProject project = new PBXProject(); |
| | | project.ReadFromString(File.ReadAllText(_projectPath)); |
| | | |
| | | string _targetGUID = _project.TargetGuidByName(PBXProject.GetUnityTargetName()); |
| | | string _fwTargetGUID = _project.TargetGuidByName("UnityFramework"); |
| | | string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName()); |
| | | string fwTargetGUID = project.TargetGuidByName("UnityFramework"); |
| | | |
| | | //var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION; |
| | | //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION; |
| | | |
| | | // BuildSetting里的相关设置 |
| | | _project.SetBuildProperty(_targetGUID, "ENABLE_BITCODE", "NO"); |
| | | _project.SetBuildProperty(_targetGUID, "DEVELOPMENT_TEAM", TEAM); |
| | | project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO"); |
| | | project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM); |
| | | |
| | | _project.AddBuildProperty(_targetGUID, "OTHER_LDFLAGS", "-ObjC"); |
| | | _project.AddBuildProperty(_targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO"); |
| | | project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC"); |
| | | project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO"); |
| | | |
| | | // 处理 Framework |
| | | // FreeSDK |
| | | _project.AddFrameworkToProject(_targetGUID, "CoreGraphics.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "Security.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "CoreTelephony.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "StoreKit.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "MobileCoreServices.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "SystemConfiguration.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "AdSupport.framework", true); |
| | | |
| | | // 极光推送 |
| | | // JPush |
| | | _project.AddFrameworkToProject(_targetGUID, "CFNetwork.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "CoreFoundation.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "Foundation.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "UIKit.framework", true); |
| | | _project.AddFrameworkToProject(_targetGUID, "UserNotifications.framework", true); |
| | | //bugly |
| | | project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true); |
| | | project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true); |
| | | |
| | | // 处理 库文件 |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk)); |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk)); |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk)); |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk)); |
| | | _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk)); |
| | | |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk)); |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk)); |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk)); |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk)); |
| | | project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk)); |
| | | |
| | | //UnityFramework |
| | | _project.AddBuildProperty(_fwTargetGUID, "OTHER_LDFLAGS", "-ObjC"); |
| | | project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC"); |
| | | |
| | | |
| | | File.WriteAllText(_projectPath, _project.WriteToString()); |
| | | File.WriteAllText(_projectPath, project.WriteToString()); |
| | | |
| | | //加推送 |
| | | //var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName()); |
| | |
| | | _rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限"); |
| | | _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码"); |
| | | |
| | | _rootDict.SetString("YLChannelId", "1000"); |
| | | _rootDict.SetString("YLPlatformId", "1000"); |
| | | |
| | | File.WriteAllText(_plistPath, _plist.WriteToString()); |
| | | } |
| | | |
| | |
| | | //修改UnityAppController.mm 文件 |
| | | var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm"); |
| | | //引入UniversalSDK |
| | | _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\""+ "\n#import <SMPCQuickSDK/SMPCQuickSDK.h>"); |
| | | _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"" + "\n#import <SMPCQuickSDK/SMPCQuickSDK.h>"); |
| | | //unity交互调用的方法 |
| | | string newCode = "\n" + |
| | | "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" + |
| | | " [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" + |
| | | "}"; |
| | | _xclass.WriteBelow("extern \"C\" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; }",newCode); |
| | | _xclass.WriteBelow("extern \"C\" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; }", newCode); |
| | | //初始化UniversalSDK |
| | | newCode = "\n" + |
| | | " _universalSDK = [[UniversalSDK alloc] init];\n [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];"; |
| | |
| | | |
| | | //修改UnityAppController.h 文件 |
| | | _xclass = new XClass(projectPath + "/Classes/UnityAppController.h"); |
| | | _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;"); |
| | | _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;"); |
| | | _xclass.WriteBelow("DisplayConnection* _mainDisplay;", "UniversalSDK* _universalSDK;"); |
| | | _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection* mainDisplay;", |
| | | "@property (readonly, copy, nonatomic) UniversalSDK* universalSDK;"); |
| | |
| | | [MenuItem("Build/ipa")] |
| | | public static void BuildIPA() |
| | | { |
| | | var _p = new System.Diagnostics.Process(); |
| | | _p.StartInfo.FileName = "osascript"; |
| | | _p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'", |
| | | var p = new System.Diagnostics.Process(); |
| | | p.StartInfo.FileName = "osascript"; |
| | | p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'", |
| | | Application.dataPath + "/../", |
| | | "buildipa.sh", |
| | | GetBuildPath()); |
| | | _p.StartInfo.UseShellExecute = false; |
| | | _p.StartInfo.RedirectStandardOutput = false; |
| | | _p.Start(); |
| | | _p.WaitForExit(); |
| | | p.StartInfo.UseShellExecute = false; |
| | | p.StartInfo.RedirectStandardOutput = false; |
| | | p.Start(); |
| | | p.WaitForExit(); |
| | | } |
| | | |
| | | #endif |
| | | |
| | | } |