| | |
| | | Directory.CreateDirectory(_absAssetPath);
|
| | | }
|
| | |
|
| | | _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerSuffix, outName);
|
| | | string _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerSuffix, outName);
|
| | | _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerSuffix, outName);
|
| | | string _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerSuffix, outName);
|
| | |
|
| | | if (templeName.Equals("Temple_AnimatorController_BossShow"))
|
| | | {
|
| | |
| | |
|
| | | if(templeName.Equals("Temple_AnimatorController_UI"))
|
| | | {
|
| | | _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerUISuffix, resName);
|
| | | _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerUISuffix, resName);
|
| | | _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerUISuffix, outName);
|
| | | _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerUISuffix, outName);
|
| | | }
|
| | |
|
| | | string _templePath = string.Format("{0}Mob/{1}.controller", ResourcesPath.ResourcesOutPath, templeName);
|