| | |
| | | static string ANDROID_PLUGIN_PATH = Application.dataPath + "/Plugins/Android";
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| | | static string iOS_PLUGIN_PATH = Application.dataPath + "/Plugins/iOS";
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| | |
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| | | /// <summary>
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| | | /// 打包
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| | | /// </summary>
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| | | /// <param name="_sdkPath">整合sdk路径</param>
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| | | /// <param name="_assetBundlePath">_assetBundle的资源路径,默认在项目目录下的 AssetBundles/android</param>
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| | | /// <param name="_output">打包完成后的输出路径</param>
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| | | /// <param name="_publisherString">渠道id,可打多个包,用|分割</param>
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| | | /// <param name="_buildIndex">打包序序号,用于标识名称</param>
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| | | /// <param name="_development">是否为开发版</param>
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| | | /// <param name="_replace">ios打包导出xcode工程模式,Append和Replace</param>
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| | | public static void BuildPublishers(string _sdkPath, string _assetBundlePath, string _output, string _publisherString, int _buildIndex, bool _development, bool _replace)
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| | | {
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| | | var publisherIds = new List<string>();
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