| | |
| | | uiroot = GameObject.FindObjectOfType<UIRoot>();
|
| | | if (uiroot == null)
|
| | | {
|
| | | var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
|
| | | var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
|
| | | var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
|
| | | root.name = "UIRoot";
|
| | | uiroot = root.GetComponent<UIRoot>();
|
| | |
| | | uiroot = GameObject.FindObjectOfType<UIRoot>();
|
| | | if (uiroot == null)
|
| | | {
|
| | | var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
|
| | | var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
|
| | | var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
|
| | | root.name = "UIRoot";
|
| | | uiroot = root.GetComponent<UIRoot>();
|