少年修仙传客户端基础资源
hch
2024-03-14 e282f9adb8374089d06a8b6a71b7acc7d9283a97
Assets/Editor/Tool/BossShowTool.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Snxxz.UI;
using vnxbqy.UI;
public class BossShowTool : EditorWindow
{
    [SerializeField] BossShowModel.DungeonShowType m_BossShowType = BossShowModel.DungeonShowType.None;
@@ -24,7 +24,7 @@
        m_BossShowType = (BossShowModel.DungeonShowType)EditorGUILayout.EnumPopup(m_BossShowType);
        if (GUILayout.Button("重置"))
        {
            Snxxz.UI.BossShowModel.Instance.SetState(m_BossShowType, false);
            vnxbqy.UI.BossShowModel.Instance.SetState(m_BossShowType, false);
        }
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
@@ -34,7 +34,7 @@
        m_NpcId = EditorGUILayout.IntField(m_NpcId, GUILayout.Width(100));
        if (GUILayout.Button("Play"))
        {
            Snxxz.UI.BossShowModel.Instance.StartBossShow(m_NpcId);
            vnxbqy.UI.BossShowModel.Instance.StartBossShow(m_NpcId);
        }
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();