| | |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEditor; |
| | | using Snxxz.UI; |
| | | using vnxbqy.UI; |
| | | public class BossShowTool : EditorWindow |
| | | { |
| | | [SerializeField] BossShowModel.DungeonShowType m_BossShowType = BossShowModel.DungeonShowType.None; |
| | |
| | | m_BossShowType = (BossShowModel.DungeonShowType)EditorGUILayout.EnumPopup(m_BossShowType); |
| | | if (GUILayout.Button("重置")) |
| | | { |
| | | Snxxz.UI.BossShowModel.Instance.SetState(m_BossShowType, false); |
| | | vnxbqy.UI.BossShowModel.Instance.SetState(m_BossShowType, false); |
| | | } |
| | | GUILayout.FlexibleSpace(); |
| | | GUILayout.EndHorizontal(); |
| | |
| | | m_NpcId = EditorGUILayout.IntField(m_NpcId, GUILayout.Width(100)); |
| | | if (GUILayout.Button("Play")) |
| | | { |
| | | Snxxz.UI.BossShowModel.Instance.StartBossShow(m_NpcId); |
| | | vnxbqy.UI.BossShowModel.Instance.StartBossShow(m_NpcId); |
| | | } |
| | | GUILayout.FlexibleSpace(); |
| | | GUILayout.EndHorizontal(); |