少年修仙传客户端基础资源
hch
2023-12-28 e507ac6b33e3a33880bb1aa4cb21cde7581be192
Assets/Editor/XCodeProjectMod.cs
@@ -1,4 +1,6 @@
using System.Collections.Generic;
using DG.Tweening.Plugins.Core.PathCore;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.iOS.Xcode.Custom;
@@ -20,6 +22,32 @@
            return;
        }
        if (ClientPackage.versionConfig1.sdkFileName.Trim().Length == 0)
        {
            DoPBXProject(path);
            BuildPlist(path);
            ModifyFile(path);
        }
        else if (ClientPackage.versionConfig1.sdkFileName == "mlgtgame_quick")
        {
            DoPBXProject1(path);
            BuildPlist1(path);
            ModifyFile1(path);
        }
        else if (ClientPackage.versionConfig1.sdkFileName == "mlgtgame_quickhy")
        {
            DoPBXProject(path);
            ModifyFile(path);
        }
    }
    //咪噜
    static void DoPBXProject(string path)
    {
        string _projectPath = PBXProject.GetPBXProjectPath(path);
        PBXProject project = new PBXProject();
@@ -27,9 +55,6 @@
        string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName());
        string fwTargetGUID = project.TargetGuidByName("UnityFramework");
        //var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION;
        //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION;
        // BuildSetting里的相关设置
        project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO");
@@ -39,8 +64,8 @@
        project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");
        project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
        //wkwebview
        project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
@@ -56,21 +81,44 @@
        //UnityFramework
        project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC");
        File.WriteAllText(_projectPath, project.WriteToString());
    }
    //quick国内
    static void DoPBXProject1(string path)
    {
        string _projectPath = PBXProject.GetPBXProjectPath(path);
        PBXProject project = new PBXProject();
        project.ReadFromString(File.ReadAllText(_projectPath));
        string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName());
        string fwTargetGUID = project.TargetGuidByName("UnityFramework");
        // BuildSetting里的相关设置
        project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO");
        project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO");
        project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM);
        project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");
        project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
        //wkwebview
        project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
        // 处理 库文件
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
        //UnityFramework
        project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC");
        File.WriteAllText(_projectPath, project.WriteToString());
        //加推送
        //var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName());
        //_capabilityMgr.AddInAppPurchase();
        //_capabilityMgr.AddPushNotifications(true);
        //_capabilityMgr.WriteToFile();
        BuildPlist(path);
        if (!s_IsAppend)
        {
            ModifyFile(path);
        }
    }
    private static void BuildPlist(string path)
@@ -102,23 +150,22 @@
        PlistElementArray nsURLTypes = _rootDict.CreateArray("CFBundleURLTypes");
        var dict0 = nsURLTypes.AddDict();
        dict0.SetString("CFBundleTypeRole", "Editor");
        dict0.SetString("CFBundleTypeIdentifier", "MY");
        dict0.SetString("CFBundleURLName", "MY");
        var schemesArray = dict0.CreateArray("CFBundleURLSchemes");
        schemesArray.AddString("MYAliPayScheme5583");
        schemesArray.AddString("MYAliPayScheme20003");
        PlistElementArray nsURLTypes1 = _rootDict.CreateArray("CFBundleURLTypes");
        var dict1 = nsURLTypes1.AddDict();
        dict1.SetString("CFBundleTypeRole", "Editor");
        dict1.SetString("CFBundleTypeIdentifier", "fb");
        var schemesArray1 = dict1.CreateArray("CFBundleURLSchemes");
        schemesArray1.AddString("fb843918290533426");
        dict0 = nsURLTypes.AddDict();
        dict0.SetString("CFBundleTypeRole", "Editor");
        dict0.SetString("CFBundleURLName", "fb");
        schemesArray = dict0.CreateArray("CFBundleURLSchemes");
        schemesArray.AddString("fb843918290533426");
        PlistElementArray nsURLTypes2 = _rootDict.CreateArray("CFBundleURLTypes");
        var dict2 = nsURLTypes2.AddDict();
        dict2.SetString("CFBundleTypeRole", "Editor");
        dict2.SetString("CFBundleTypeIdentifier", "Google");
        var schemesArray2 = dict2.CreateArray("CFBundleURLSchemes");
        schemesArray2.AddString("com.googleusercontent.apps.248164024994-m66oqvtjomqh1r8je01gkvk5bhn76m0k");
        dict0 = nsURLTypes.AddDict();
        dict0.SetString("CFBundleTypeRole", "Editor");
        dict0.SetString("CFBundleURLName", "Google");
        schemesArray = dict0.CreateArray("CFBundleURLSchemes");
        schemesArray.AddString("com.googleusercontent.apps.248164024994-m66oqvtjomqh1r8je01gkvk5bhn76m0k");
        var array1 = _rootDict.CreateArray("LSApplicationQueriesSchemes");
        array1.AddString("safepay");
@@ -162,6 +209,28 @@
        File.WriteAllText(_plistPath, _plist.WriteToString());
    }
    private static void BuildPlist1(string path)
    {
        string _plistPath = path + "/Info.plist";
        PlistDocument _plist = new PlistDocument();
        _plist.ReadFromString(File.ReadAllText(_plistPath));
        PlistElementDict _rootDict = _plist.root;
        PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");
        _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
        _dict = _dict.CreateDict("jpush.cn");
        _dict.SetBoolean("NSIncludesSubdomains", true);
        _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        _rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
        File.WriteAllText(_plistPath, _plist.WriteToString());
    }
    private static void ModifyFile(string projectPath)
    {
        //修改UnityAppController.mm 文件
@@ -175,7 +244,7 @@
                 "}";
        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode);
        //初始化UniversalSDK
        newCode = "\n   [MYSDK application:application didFinishLaunchingWithOptions:launchOptions];\n" +
        newCode = "\n" +
                "    _universalSDK = [[UniversalSDK alloc] init];\n    [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
        _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
@@ -194,6 +263,49 @@
                           "@property (readonly, copy, nonatomic) UniversalSDK*         universalSDK;");
    }
    private static void ModifyFile1(string projectPath)
    {
        //修改UnityAppController.mm 文件
        var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
        //引入UniversalSDK
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"" + "\n#import <SMPCQuickSDK/SMPCQuickSDK.h>");
        //unity交互调用的方法
        string newCode = "\n" +
                 "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
                 "    [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +
                 "}";
        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode);
        //初始化UniversalSDK
        newCode = "\n" +
                "    _universalSDK = [[UniversalSDK alloc] init];\n    [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
        _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
        newCode = "\n" +
            "if([SMPCQuickSDK defaultInstance].channelType == 39 ||[SMPCQuickSDK defaultInstance].channelType == 1803 ){\n" +
            "return [[SMPCQuickSDK defaultInstance] application: application supportedInterfaceOrientationsForWindow:window];}\n" +
            "else {\n" +
            "[[SMPCQuickSDK defaultInstance] application: application supportedInterfaceOrientationsForWindow:window];}\n";
        //quick sdk 生命周期
        _xclass.WriteBelow("supportedInterfaceOrientationsForWindow:(UIWindow*)window\n{", newCode);
        _xclass.WriteBelow("UnitySendRemoteNotification(userInfo);", "[[SMPCQuickSDK defaultInstance] application:application didReceiveRemoteNotification:userInfo];");
        _xclass.WriteBelow("UnitySendDeviceToken(deviceToken);", "[[SMPCQuickSDK defaultInstance] application:application didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];");
        _xclass.WriteBelow("UnitySendRemoteNotificationError(error);", "[[SMPCQuickSDK defaultInstance] application:application didFailToRegisterForRemoteNotificationsWithError:error];");
        _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "[[SMPCQuickSDK defaultInstance] openURL:url application:app options:options];");
        _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidEnterBackground:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillEnterForeground:application];");
        _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidBecomeActive:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillResignActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillResignActive:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillTerminate()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillTerminate:application];");
        //修改UnityAppController.h 文件
        _xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
        _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;");
        _xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "UniversalSDK* _universalSDK;");
        _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;",
                           "@property (readonly, copy, nonatomic) UniversalSDK*         universalSDK;");
    }
    private static string GetBuildPath()
    {
        string _buildPath = Application.dataPath + "/../IOS_BUILD";