Assets/Editor/Tool/BuildExtersion.cs
@@ -155,7 +155,7 @@ if (!buildParameters.error) { AssetSource.allFromEditor = true; CheckFontSwitch.CheckAndReplaceFontSwitch(); //CheckFontSwitch.CheckAndReplaceFontSwitch(); UpdateUIPrefabSetting.SetAllUIPrefabAssetBundleName(); UpdateUIWindowSetting.SetAllUIWindowAssetBundleName(); UpdateSpriteSetting.SetAllSpriteAssetBundleName();