Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -406,7 +406,7 @@ { var importerPath = assetPath+ file.Name; var importer = AssetImporter.GetAtPath(importerPath); importer.assetBundleName = "video"; importer.assetBundleName = "video/mp4"; EditorUtility.SetDirty(importer); }