| | |
| | | EditorApplication.delayCall += ExcuteBuildAudio; |
| | | } |
| | | |
| | | if (GUILayout.Button("Video")) |
| | | { |
| | | EditorApplication.delayCall += ExcuteBuildVideo; |
| | | } |
| | | |
| | | if (GUILayout.Button("Levels")) |
| | | { |
| | | EditorApplication.delayCall += ExcuteBuildLevels; |
| | |
| | | } |
| | | |
| | | ExcuteBuildAudio(); |
| | | ExcuteBuildVideo(); |
| | | ExcuteBuildMobEffectShader(); |
| | | ExcuteBuildConfig(); |
| | | ExcuteBuildLevels(); |
| | |
| | | { |
| | | UpdateAudioSetting.SetAllAudioAssetBundleName(); |
| | | ExcuteBuildAsset("audio"); |
| | | } |
| | | |
| | | private void ExcuteBuildVideo() |
| | | { |
| | | UpdateVideoSetting.SetAllVideoAssetBundleName(); |
| | | ExcuteBuildAsset("video"); |
| | | } |