少年修仙传客户端基础资源
lwb
2021-01-14 ef08be49ccd8cf61e93d8921cbeb09100e663b48
Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -6,6 +6,7 @@
using UnityEngine.AssetBundles.AssetBundleDataSource;
using Assets.Editor.Tool;
using IFix.Editor;
namespace UnityEngine.AssetBundles
{
@@ -356,6 +357,11 @@
                EditorApplication.delayCall += ExcuteBuildAudio;
            }
            if (GUILayout.Button("Video"))
            {
                EditorApplication.delayCall += ExcuteBuildVideo;
            }
            if (GUILayout.Button("Levels"))
            {
                EditorApplication.delayCall += ExcuteBuildLevels;
@@ -364,6 +370,11 @@
            if (GUILayout.Button("MobEffectShader"))
            {
                EditorApplication.delayCall += ExcuteBuildMobEffectShader;
            }
            if (GUILayout.Button("patch"))
            {
                EditorApplication.delayCall += ExcuteBuildPatch;
            }
            EditorGUILayout.EndHorizontal();
@@ -544,12 +555,14 @@
            }
            ExcuteBuildAudio();
            ExcuteBuildVideo();
            ExcuteBuildMobEffectShader();
            ExcuteBuildConfig();
            ExcuteBuildLevels();
            ExcuteBuildUI();
            ExcuteBuildBuiltIn();
            ExcuteBuildLua();
            ExcuteBuildPatch();
            AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
@@ -605,9 +618,12 @@
        {
            UpdateAudioSetting.SetAllAudioAssetBundleName();
            ExcuteBuildAsset("audio");
        }
            //   UpdateVideoSetting.SetAllVideoAssetBundleName();
            //   ExcuteBuildAsset("video");
        private void ExcuteBuildVideo()
        {
            UpdateVideoSetting.SetAllVideoAssetBundleName();
            ExcuteBuildAsset("video");
        }
        private void ExcuteBuildMobEffectShader()
@@ -631,6 +647,31 @@
            UpdateLuaSetting.SetAllLuaAssetBundleName();
            ExcuteBuildAsset("lua");
            LuaBuildHelper.OnPostBuild();
        }
        private void ExcuteBuildPatch()
        {
            string sourcePath;
            if (m_UserData.m_BuildTarget == ValidBuildTarget.Android)
            {
                IFixEditor.CompileToAndroid();
                sourcePath = ResourcesPath.PATCH_ANDROID;
            }
            else if (m_UserData.m_BuildTarget == ValidBuildTarget.iOS)
            {
                IFixEditor.CompileToIOS();
                sourcePath = ResourcesPath.PATCH_IOS;
            }
            else
            {
                IFixEditor.Patch();
                sourcePath = ResourcesPath.PATCH_EDITOR;
            }
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            outputPath = StringUtility.Contact(outputPath, "/patch");
            if (Directory.Exists(outputPath))
                Directory.Delete(outputPath, true);
            DirectoryCopy(sourcePath, outputPath, ".meta");
        }
        private void ExcuteBuildLevels()
@@ -769,7 +810,7 @@
            }
        }
        private static void DirectoryCopy(string sourceDirName, string destDirName)
        private static void DirectoryCopy(string sourceDirName, string destDirName, string excludeEx = null)
        {
            // Get the subdirectories for the specified directory.
            DirectoryInfo dir = new DirectoryInfo(sourceDirName);
@@ -785,7 +826,8 @@
            foreach (FileInfo file in files)
            {
                string temppath = Path.Combine(destDirName, file.Name);
                file.CopyTo(temppath, false);
                if (excludeEx == null || file.Extension != excludeEx)
                    file.CopyTo(temppath, false);
            }
            DirectoryInfo[] dirs = dir.GetDirectories();