少年修仙传客户端基础资源
Client_PangDeRong
2018-11-10 f08f1cb1c33396b641fd6448b14c1227235b498f
Assets/XLua/Gen/SFXPlayUtilityWrap.cs
@@ -21,9 +21,10 @@
        {
         ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
         System.Type type = typeof(SFXPlayUtility);
         Utils.BeginObjectRegister(type, L, translator, 0, 8, 0, 0);
         Utils.BeginObjectRegister(type, L, translator, 0, 9, 0, 0);
         
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "Initialize", _m_Initialize);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "PlayEffectAsync", _m_PlayEffectAsync);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "PlayBattleEffect", _m_PlayBattleEffect);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "Play", _m_Play);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "PlayWithEulerAngle", _m_PlayWithEulerAngle);
@@ -107,6 +108,105 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PlayEffectAsync(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                SFXPlayUtility gen_to_be_invoked = (SFXPlayUtility)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Transform>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform));
                    float _scale = (float)LuaAPI.lua_tonumber(L, 4);
                        SFXController gen_ret = gen_to_be_invoked.PlayEffectAsync( _id, _parent, _scale );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Transform>(L, 3))
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform));
                        SFXController gen_ret = gen_to_be_invoked.PlayEffectAsync( _id, _parent );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<GActor>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    GActor _parent = (GActor)translator.GetObject(L, 3, typeof(GActor));
                    float _scale = (float)LuaAPI.lua_tonumber(L, 4);
                        SFXController gen_ret = gen_to_be_invoked.PlayEffectAsync( _id, _parent, _scale );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<GActor>(L, 3))
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    GActor _parent = (GActor)translator.GetObject(L, 3, typeof(GActor));
                        SFXController gen_ret = gen_to_be_invoked.PlayEffectAsync( _id, _parent );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Vector3 _position;translator.Get(L, 3, out _position);
                    UnityEngine.Vector3 _forward;translator.Get(L, 4, out _forward);
                    float _scale = (float)LuaAPI.lua_tonumber(L, 5);
                        SFXController gen_ret = gen_to_be_invoked.PlayEffectAsync( _id, _position, _forward, _scale );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4))
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Vector3 _position;translator.Get(L, 3, out _position);
                    UnityEngine.Vector3 _forward;translator.Get(L, 4, out _forward);
                        SFXController gen_ret = gen_to_be_invoked.PlayEffectAsync( _id, _position, _forward );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to SFXPlayUtility.PlayEffectAsync!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PlayBattleEffect(RealStatePtr L)
        {
          try {