少年修仙传客户端基础资源
Client_PangDeRong
2018-11-10 f08f1cb1c33396b641fd6448b14c1227235b498f
Assets/XLua/Gen/UnityEngineRay2DWrap.cs
New file
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#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class UnityEngineRay2DWrap
    {
        public static void __Register(RealStatePtr L)
        {
         ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
         System.Type type = typeof(UnityEngine.Ray2D);
         Utils.BeginObjectRegister(type, L, translator, 0, 2, 2, 2);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPoint", _m_GetPoint);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
         Utils.RegisterFunc(L, Utils.GETTER_IDX, "origin", _g_get_origin);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "direction", _g_get_direction);
         Utils.RegisterFunc(L, Utils.SETTER_IDX, "origin", _s_set_origin);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "direction", _s_set_direction);
         Utils.EndObjectRegister(type, L, translator, null, null,
             null, null, null);
          Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
         Utils.EndClassRegister(type, L, translator);
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
         try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.Vector2>(L, 2) && translator.Assignable<UnityEngine.Vector2>(L, 3))
            {
               UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin);
               UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction);
               UnityEngine.Ray2D gen_ret = new UnityEngine.Ray2D(_origin, _direction);
               translator.PushUnityEngineRay2D(L, gen_ret);
               return 1;
            }
            if (LuaAPI.lua_gettop(L) == 1)
            {
                translator.PushUnityEngineRay2D(L, default(UnityEngine.Ray2D));
                 return 1;
            }
         }
         catch(System.Exception gen_e) {
            return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
         }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Ray2D constructor!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetPoint(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Ray2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                {
                    float _distance = (float)LuaAPI.lua_tonumber(L, 2);
                        UnityEngine.Vector2 gen_ret = gen_to_be_invoked.GetPoint( _distance );
                        translator.PushUnityEngineVector2(L, gen_ret);
                        translator.UpdateUnityEngineRay2D(L, 1, gen_to_be_invoked);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ToString(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Ray2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 1)
                {
                        string gen_ret = gen_to_be_invoked.ToString(  );
                        LuaAPI.lua_pushstring(L, gen_ret);
                        translator.UpdateUnityEngineRay2D(L, 1, gen_to_be_invoked);
                    return 1;
                }
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _format = LuaAPI.lua_tostring(L, 2);
                        string gen_ret = gen_to_be_invoked.ToString( _format );
                        LuaAPI.lua_pushstring(L, gen_ret);
                        translator.UpdateUnityEngineRay2D(L, 1, gen_to_be_invoked);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Ray2D.ToString!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_origin(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Ray2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector2(L, gen_to_be_invoked.origin);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_direction(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Ray2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector2(L, gen_to_be_invoked.direction);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_origin(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Ray2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
            gen_to_be_invoked.origin = gen_value;
                translator.UpdateUnityEngineRay2D(L, 1, gen_to_be_invoked);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_direction(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Ray2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
            gen_to_be_invoked.direction = gen_value;
                translator.UpdateUnityEngineRay2D(L, 1, gen_to_be_invoked);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
    }
}