New file |
| | |
| | | #if USE_UNI_LUA |
| | | using LuaAPI = UniLua.Lua; |
| | | using RealStatePtr = UniLua.ILuaState; |
| | | using LuaCSFunction = UniLua.CSharpFunctionDelegate; |
| | | #else |
| | | using LuaAPI = XLua.LuaDLL.Lua; |
| | | using RealStatePtr = System.IntPtr; |
| | | using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; |
| | | #endif |
| | | |
| | | using XLua; |
| | | using System.Collections.Generic; |
| | | |
| | | |
| | | namespace XLua.CSObjectWrap |
| | | { |
| | | using Utils = XLua.Utils; |
| | | public class UnityEngineRay2DWrap |
| | | { |
| | | public static void __Register(RealStatePtr L) |
| | | { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | System.Type type = typeof(UnityEngine.Ray2D); |
| | | Utils.BeginObjectRegister(type, L, translator, 0, 2, 2, 2); |
| | | |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPoint", _m_GetPoint); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString); |
| | | |
| | | |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "origin", _g_get_origin); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "direction", _g_get_direction); |
| | | |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "origin", _s_set_origin); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "direction", _s_set_direction); |
| | | |
| | | |
| | | Utils.EndObjectRegister(type, L, translator, null, null, |
| | | null, null, null); |
| | | |
| | | Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | Utils.EndClassRegister(type, L, translator); |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int __CreateInstance(RealStatePtr L) |
| | | { |
| | | |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.Vector2>(L, 2) && translator.Assignable<UnityEngine.Vector2>(L, 3)) |
| | | { |
| | | UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); |
| | | UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); |
| | | |
| | | UnityEngine.Ray2D gen_ret = new UnityEngine.Ray2D(_origin, _direction); |
| | | translator.PushUnityEngineRay2D(L, gen_ret); |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | if (LuaAPI.lua_gettop(L) == 1) |
| | | { |
| | | translator.PushUnityEngineRay2D(L, default(UnityEngine.Ray2D)); |
| | | return 1; |
| | | } |
| | | |
| | | } |
| | | catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Ray2D constructor!"); |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetPoint(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Ray2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); |
| | | |
| | | |
| | | |
| | | { |
| | | float _distance = (float)LuaAPI.lua_tonumber(L, 2); |
| | | |
| | | UnityEngine.Vector2 gen_ret = gen_to_be_invoked.GetPoint( _distance ); |
| | | translator.PushUnityEngineVector2(L, gen_ret); |
| | | |
| | | |
| | | translator.UpdateUnityEngineRay2D(L, 1, gen_to_be_invoked); |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_ToString(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Ray2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1) |
| | | { |
| | | |
| | | string gen_ret = gen_to_be_invoked.ToString( ); |
| | | LuaAPI.lua_pushstring(L, gen_ret); |
| | | |
| | | |
| | | translator.UpdateUnityEngineRay2D(L, 1, gen_to_be_invoked); |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) |
| | | { |
| | | string _format = LuaAPI.lua_tostring(L, 2); |
| | | |
| | | string gen_ret = gen_to_be_invoked.ToString( _format ); |
| | | LuaAPI.lua_pushstring(L, gen_ret); |
| | | |
| | | |
| | | translator.UpdateUnityEngineRay2D(L, 1, gen_to_be_invoked); |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Ray2D.ToString!"); |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_origin(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Ray2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); |
| | | translator.PushUnityEngineVector2(L, gen_to_be_invoked.origin); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_direction(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Ray2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); |
| | | translator.PushUnityEngineVector2(L, gen_to_be_invoked.direction); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_origin(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Ray2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); |
| | | UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); |
| | | gen_to_be_invoked.origin = gen_value; |
| | | |
| | | translator.UpdateUnityEngineRay2D(L, 1, gen_to_be_invoked); |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_direction(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Ray2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); |
| | | UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); |
| | | gen_to_be_invoked.direction = gen_value; |
| | | |
| | | translator.UpdateUnityEngineRay2D(L, 1, gen_to_be_invoked); |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | } |
| | | } |