Assets/Editor/Tool/PrefabCreateTool.cs
@@ -6,7 +6,7 @@ using UnityEditor; using System.Collections; using UnityEngine.UI; using Snxxz.UI; using vnxbqy.UI; public class PrefabCreateTool @@ -115,6 +115,13 @@ SetParent(button); } [MenuItem("GameObject/UI/红点")] public static void CreateRedPoint() { var button = UIUtility.CreateWidget("RedPoint", "RedPoint"); SetParent(button); } [MenuItem("GameObject/UI/SecondFrameLoad")] public static void CreateSecondFrameLoad() {