| | |
| | | { |
| | | // allFromEditor = EditorGUILayout.Toggle("allFromEditor:", AssetSource.allFromEditor); |
| | | AssetSource.audioFromEditor = EditorGUILayout.Toggle("audioFromEditor:", AssetSource.audioFromEditor); |
| | | AssetSource.videoFromEditor = EditorGUILayout.Toggle("videoFromEditor:", AssetSource.videoFromEditor); |
| | | AssetSource.effectFromEditor = EditorGUILayout.Toggle("effectFromEditor:", AssetSource.effectFromEditor); |
| | | AssetSource.mobFromEditor = EditorGUILayout.Toggle("mobFromEditor:", AssetSource.mobFromEditor); |
| | | AssetSource.refdataFromEditor = EditorGUILayout.Toggle("refdataFromEditor:", AssetSource.refdataFromEditor); |
| | |
| | | AssetSource.sceneFromEditor = EditorGUILayout.Toggle("sceneFromEditor:", AssetSource.sceneFromEditor); |
| | | AssetSource.uiFromEditor = EditorGUILayout.Toggle("uiFromEditor:", AssetSource.uiFromEditor); |
| | | AssetSource.builtInFromEditor = EditorGUILayout.Toggle("builtInFromEditor:", AssetSource.builtInFromEditor); |
| | | AssetSource.patchFromEditor = EditorGUILayout.Toggle("patchFromEditor:", AssetSource.patchFromEditor); |
| | | EditorGUILayout.Space(); |
| | | if (GUILayout.Button("全部切换")) |
| | | { |