Assets/Editor/Tool/TableTool.cs
@@ -274,6 +274,7 @@ /// <param name="setPath"></param> private static void PathCache(string setPath = "") { DebugEx.Log("路径缓存:" + setPath); string configPath = UnityEngine.Application.dataPath; configPath = configPath + "/ResourcesOut/Refdata/Config/PathCache/TablePath.txt"; FileStream configPathTxt = File.Open(configPath, FileMode.Open);