| | |
| | | using System;
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| | | using UnityEngine;
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| | | using LitJson;
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| | | using System.Linq;
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| | |
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| | | public partial class #ClassName#
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| | | {
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| | |
| | | try
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| | | {
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| | | var line = lines[i];
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| | | if (!AssetSource.refdataFromEditor)
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| | | { |
| | | line = new string(line.Reverse().ToArray());
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| | | }
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| | | var index = line.IndexOf("\t");
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| | | if (index == -1)
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| | | {
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| | |
| | | }
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| | | else
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| | | {
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| | | bool isEditor = AssetSource.refdataFromEditor;
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| | | ThreadPool.QueueUserWorkItem((object _object) =>
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| | | {
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| | | var lines = File.ReadAllLines(path);
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| | |
| | | {
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| | | try
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| | | {
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| | | var line = lines[i];
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| | | var line = lines[i];
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| | | if (!isEditor)
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| | | { |
| | | line = new string(line.Reverse().ToArray());
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| | | }
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| | | var index = line.IndexOf("\t");
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| | | if (index == -1)
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| | | {
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