少年修仙传客户端基础资源
hch
2024-05-10 fa4cc12cfdca5df9d65dd03b0c1c8caa3f220762
Assets/Editor/ScriptTemplate/ConfigDataTemplate.txt
@@ -1,38 +1,210 @@
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         #DateTime#
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
   public partial class #ClassName# : ConfigBase {
      #Field#
      public override string getKey()
        {
            return #PrimaryKey#.ToString();
        }
      public override void Parse() {
         try
            {
                #Read#
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
      }
   }
}
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           #DateTime#
//--------------------------------------------------------
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
using LitJson;
using System.Linq;
public partial class #ClassName#
{
    #Field#
   public #ClassName#()
    {
    }
    public #ClassName#(string input)
    {
        try
        {
            var tables = input.Split('\t');
            #Read#
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
    static Dictionary<string, #ClassName#> configs = new Dictionary<string, #ClassName#>();
    public static #ClassName# Get(string id)
    {
      if (!inited)
        {
            Debug.Log("#ClassName# 还未完成初始化。");
            return null;
        }
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
        #ClassName# config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new #ClassName#(rawDatas[id]);
            rawDatas.Remove(id);
        }
        return config;
    }
   public static #ClassName# Get(int id)
    {
        return Get(id.ToString());
    }
    public static List<string> GetKeys()
    {
        var keys = new List<string>();
        keys.AddRange(configs.Keys);
        keys.AddRange(rawDatas.Keys);
        return keys;
    }
    public static List<#ClassName#> GetValues()
    {
        var values = new List<#ClassName#>();
        values.AddRange(configs.Values);
        var keys = new List<string>(rawDatas.Keys);
        for (int i = 0; i < keys.Count; i++)
        {
            values.Add(Get(keys[i]));
        }
        return values;
    }
   public static bool Has(string id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
   public static bool Has(int id)
    {
        return Has(id.ToString());
    }
   public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
       inited = false;
      var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/#FileName#.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/#FileName#.txt");
        }
        configs.Clear();
      var tempConfig = new #ClassName#();
        var preParse = tempConfig is IConfigPostProcess;
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            if (!preParse)
            {
                rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
            for (int i = 3; i < lines.Length; i++)
            {
            try
            {
               var line = lines[i];
                    if (!AssetSource.refdataFromEditor)
               {
                  line = new string(line.Reverse().ToArray());
               }
               var index = line.IndexOf("\t");
               if (index == -1)
               {
                  continue;
               }
               var id = line.Substring(0, index);
               if (preParse)
               {
                  var config = new #ClassName#(line);
                  configs[id] = config;
                  (config as IConfigPostProcess).OnConfigParseCompleted();
               }
               else
               {
                  rawDatas[id] = line;
               }
            }
            catch (System.Exception ex)
                {
                    Debug.LogError(ex);
                }
            }
         inited = true;
        }
        else
        {
            bool isEditor = AssetSource.refdataFromEditor;
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
            if (!preParse)
            {
               rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
                for (int i = 3; i < lines.Length; i++)
                {
               try
               {
                   var line = lines[i];
                        if (!isEditor)
                   {
                      line = new string(line.Reverse().ToArray());
                   }
                  var index = line.IndexOf("\t");
                  if (index == -1)
                  {
                     continue;
                  }
                  var id = line.Substring(0, index);
                  if (preParse)
                  {
                     var config = new #ClassName#(line);
                     configs[id] = config;
                     (config as IConfigPostProcess).OnConfigParseCompleted();
                  }
                  else
                  {
                     rawDatas[id] = line;
                  }
               }
               catch (System.Exception ex)
                    {
                        Debug.LogError(ex);
                    }
                }
                inited = true;
            });
        }
    }
}